From e1475bdc89be77ba4bf73ecf25ec1be5e0578f09 Mon Sep 17 00:00:00 2001
From: Craig Robbins <kde.psych@gmail.com>
Date: Sun, 29 Mar 2015 22:21:32 +1000
Subject: [PATCH] Make sure g_timegetter is initalised before running
 speedtests

Thanks @SmallJoker for noticing the issue
---
 src/client/clientlauncher.cpp | 6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)

diff --git a/src/client/clientlauncher.cpp b/src/client/clientlauncher.cpp
index 7b2aaa74f..6815082a6 100644
--- a/src/client/clientlauncher.cpp
+++ b/src/client/clientlauncher.cpp
@@ -81,6 +81,9 @@ bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args)
 		return false;
 	}
 
+	// Create time getter
+	g_timegetter = new IrrlichtTimeGetter(device);
+
 	// Speed tests (done after irrlicht is loaded to get timer)
 	if (cmd_args.getFlag("speedtests")) {
 		dstream << "Running speed tests" << std::endl;
@@ -102,9 +105,6 @@ bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args)
 	*/
 	//driver->setMinHardwareBufferVertexCount(50);
 
-	// Create time getter
-	g_timegetter = new IrrlichtTimeGetter(device);
-
 	// Create game callback for menus
 	g_gamecallback = new MainGameCallback(device);