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Make sure g_timegetter is initalised before running speedtests
Thanks @SmallJoker for noticing the issue
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@ -81,6 +81,9 @@ bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args)
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return false;
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return false;
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}
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}
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// Create time getter
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g_timegetter = new IrrlichtTimeGetter(device);
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// Speed tests (done after irrlicht is loaded to get timer)
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// Speed tests (done after irrlicht is loaded to get timer)
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if (cmd_args.getFlag("speedtests")) {
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if (cmd_args.getFlag("speedtests")) {
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dstream << "Running speed tests" << std::endl;
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dstream << "Running speed tests" << std::endl;
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@ -102,9 +105,6 @@ bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args)
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*/
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*/
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//driver->setMinHardwareBufferVertexCount(50);
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//driver->setMinHardwareBufferVertexCount(50);
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// Create time getter
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g_timegetter = new IrrlichtTimeGetter(device);
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// Create game callback for menus
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// Create game callback for menus
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g_gamecallback = new MainGameCallback(device);
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g_gamecallback = new MainGameCallback(device);
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