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Reset block send timer when invoking setBlock(s)NotSent()
As stated in this forum thread [1], I noticed that there is a 2 second interval in which inventory changes are shown on the client. @yyt16384 found the source of these 2 seconds: m_nothing_to_send_pause_timer is set to 2.0 every time there are no changes to make, but this timer is not reset when SetBlockNotSent or setBlocksNotSent are invoked. So in worst case, the changed block will be sent over 2 seconds too late. With this change, changed inventories are updated almost immediately, but it causes additional connection load.
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@ -391,6 +391,7 @@ void RemoteClient::SentBlock(v3s16 p)
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void RemoteClient::SetBlockNotSent(v3s16 p)
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{
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m_nearest_unsent_d = 0;
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m_nothing_to_send_pause_timer = 0;
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if(m_blocks_sending.find(p) != m_blocks_sending.end())
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m_blocks_sending.erase(p);
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@ -401,6 +402,7 @@ void RemoteClient::SetBlockNotSent(v3s16 p)
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void RemoteClient::SetBlocksNotSent(std::map<v3s16, MapBlock*> &blocks)
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{
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m_nearest_unsent_d = 0;
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m_nothing_to_send_pause_timer = 0;
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for(std::map<v3s16, MapBlock*>::iterator
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i = blocks.begin();
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