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Optionally disable optimization that causes underwater and cave rendering glitches. (#4686)
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@ -849,6 +849,13 @@ liquid_queue_purge_time (Liquid queue purge time) int 0
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# Liquid update interval in seconds.
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liquid_update (Liquid update tick) float 1.0
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# At this distance the server will aggressively optimize which blocks are sent to clients.
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# Small values potentially improve performance a lot, at the expense of visible rendering glitches.
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# (some blocks will not be rendered under water and in caves, as well as sometimes on land)
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# Setting this to a value greater than max_block_send_distance disables this optimization.
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# Stated in mapblocks (16 nodes)
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block_send_optimize_distance (block send optimize distance) int 4 2
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[*Mapgen]
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# Name of map generator to be used when creating a new world.
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@ -174,6 +174,8 @@ void RemoteClient::GetNextBlocks (
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s32 new_nearest_unsent_d = -1;
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const s16 full_d_max = g_settings->getS16("max_block_send_distance");
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const s16 d_opt = g_settings->getS16("block_send_optimize_distance");
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s16 d_max = full_d_max;
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s16 d_max_gen = g_settings->getS16("max_block_generate_distance");
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@ -300,7 +302,7 @@ void RemoteClient::GetNextBlocks (
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Block is near ground level if night-time mesh
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differs from day-time mesh.
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*/
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if(d >= 4)
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if(d >= d_opt)
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{
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if(block->getDayNightDiff() == false)
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continue;
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@ -279,6 +279,7 @@ void set_default_settings(Settings *settings)
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settings->setDefault("max_simultaneous_block_sends_server_total", "40");
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settings->setDefault("max_block_send_distance", "9");
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settings->setDefault("max_block_generate_distance", "7");
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settings->setDefault("block_send_optimize_distance", "4");
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settings->setDefault("max_clearobjects_extra_loaded_blocks", "4096");
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settings->setDefault("time_send_interval", "5");
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settings->setDefault("time_speed", "72");
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