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Lua API: fix OOB array access in find_nodes_near (#14948)
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@ -970,8 +970,8 @@ int ModApiEnvBase::findNodesInArea(lua_State *L, const NodeDefManager *ndef,
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});
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});
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// last filter table is at top of stack
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// last filter table is at top of stack
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u32 i = filter.size() - 1;
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u32 i = filter.size();
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do {
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while (i --> 0) {
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if (idx[i] == 0) {
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if (idx[i] == 0) {
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// No such node found -> drop the empty table
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// No such node found -> drop the empty table
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lua_pop(L, 1);
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lua_pop(L, 1);
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@ -979,7 +979,7 @@ int ModApiEnvBase::findNodesInArea(lua_State *L, const NodeDefManager *ndef,
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// This node was found -> put table into the return table
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// This node was found -> put table into the return table
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lua_setfield(L, base, ndef->get(filter[i]).name.c_str());
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lua_setfield(L, base, ndef->get(filter[i]).name.c_str());
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}
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}
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} while (i-- != 0);
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}
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assert(lua_gettop(L) == base);
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assert(lua_gettop(L) == base);
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return 1;
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return 1;
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