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When minimap is disabled in configuration, really disable it (#5771)
* When minimap is disabled in configuration, really disable it
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@ -800,6 +800,7 @@ Call these functions only at load time!
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### UI
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* `minetest.ui.minimap`
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* Reference to the minimap object. See [`Minimap`](#minimap) class reference for methods.
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* If client disabled minimap (using enable_minimap setting) this reference will be nil.
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* `minetest.camera`
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* Reference to the camera object. See [`Camera`](#camera) class reference for methods.
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* `minetest.show_formspec(formname, formspec)` : returns true on success
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@ -93,6 +93,7 @@ Client::Client(
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m_address_name(address_name),
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m_device(device),
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m_camera(NULL),
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m_minimap(NULL),
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m_minimap_disabled_by_server(false),
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m_server_ser_ver(SER_FMT_VER_INVALID),
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m_proto_ver(0),
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@ -127,7 +128,9 @@ Client::Client(
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// Add local player
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m_env.setLocalPlayer(new LocalPlayer(this, playername));
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if (g_settings->getBool("enable_minimap")) {
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m_minimap = new Minimap(device, this);
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}
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m_cache_save_interval = g_settings->getU16("server_map_save_interval");
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m_modding_enabled = g_settings->getBool("enable_client_modding");
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@ -502,7 +505,7 @@ void Client::step(float dtime)
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delete r.mesh;
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}
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if (do_mapper_update)
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if (m_minimap && do_mapper_update)
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m_minimap->addBlock(r.p, minimap_mapblock);
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if (r.ack_block_to_server) {
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@ -509,7 +509,7 @@ void draw_plain(Camera &camera, bool show_hud,
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void draw_scene(video::IVideoDriver *driver, scene::ISceneManager *smgr,
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Camera &camera, Client &client, LocalPlayer *player, Hud &hud,
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Minimap &mapper, gui::IGUIEnvironment *guienv,
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Minimap *mapper, gui::IGUIEnvironment *guienv,
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const v2u32 &screensize, const video::SColor &skycolor,
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bool show_hud, bool show_minimap)
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{
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@ -584,8 +584,8 @@ void draw_scene(video::IVideoDriver *driver, scene::ISceneManager *smgr,
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hud.drawLuaElements(camera.getOffset());
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camera.drawNametags();
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if (show_minimap)
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mapper.drawMinimap();
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if (mapper && show_minimap)
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mapper->drawMinimap();
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}
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guienv->drawAll();
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@ -32,7 +32,7 @@ void draw_load_screen(const std::wstring &text, IrrlichtDevice *device,
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void draw_scene(video::IVideoDriver *driver, scene::ISceneManager *smgr,
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Camera &camera, Client &client, LocalPlayer *player,
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Hud &hud, Minimap &mapper, gui::IGUIEnvironment *guienv,
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Hud &hud, Minimap *mapper, gui::IGUIEnvironment *guienv,
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const v2u32 &screensize, const video::SColor &skycolor,
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bool show_hud, bool show_minimap);
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10
src/game.cpp
10
src/game.cpp
@ -715,6 +715,7 @@ public:
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m_eye_position_pixel.set(eye_position_array, services);
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m_eye_position_vertex.set(eye_position_array, services);
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if (m_client->getMinimap()) {
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float minimap_yaw_array[3];
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v3f minimap_yaw = m_client->getMinimap()->getYawVec();
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#if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
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@ -726,6 +727,8 @@ public:
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#endif
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m_minimap_yaw.set(minimap_yaw_array, services);
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}
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SamplerLayer_t base_tex = 0,
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normal_tex = 1,
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flags_tex = 2;
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@ -1948,6 +1951,7 @@ bool Game::createClient(const std::string &playername,
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}
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mapper = client->getMinimap();
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if (mapper)
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mapper->setMinimapMode(MINIMAP_MODE_OFF);
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return true;
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@ -2781,7 +2785,7 @@ void Game::toggleHud()
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void Game::toggleMinimap(bool shift_pressed)
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{
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if (!flags.show_hud || !g_settings->getBool("enable_minimap"))
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if (!mapper || !flags.show_hud || !g_settings->getBool("enable_minimap"))
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return;
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if (shift_pressed) {
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@ -4194,7 +4198,7 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
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TimeTaker tt_draw("mainloop: draw");
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driver->beginScene(true, true, skycolor);
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draw_scene(driver, smgr, *camera, *client, player, *hud, *mapper,
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draw_scene(driver, smgr, *camera, *client, player, *hud, mapper,
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guienv, screensize, skycolor, flags.show_hud,
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flags.show_minimap);
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@ -4229,7 +4233,7 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
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/*
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Update minimap pos and rotation
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*/
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if (flags.show_minimap && flags.show_hud) {
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if (mapper && flags.show_minimap && flags.show_hud) {
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mapper->setPos(floatToInt(player->getPosition(), BS));
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mapper->setAngle(player->getYaw());
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}
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@ -1150,7 +1150,7 @@ void Client::handleCommand_HudSetFlags(NetworkPacket* pkt)
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m_minimap_disabled_by_server = !(player->hud_flags & HUD_FLAG_MINIMAP_VISIBLE);
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// Hide minimap if it has been disabled by the server
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if (m_minimap_disabled_by_server && was_minimap_visible) {
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if (m_minimap && m_minimap_disabled_by_server && was_minimap_visible) {
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// defers a minimap update, therefore only call it if really
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// needed, by checking that minimap was visible before
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m_minimap->setMinimapMode(MINIMAP_MODE_OFF);
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@ -51,6 +51,7 @@ ClientScripting::ClientScripting(Client *client):
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InitializeModApi(L, top);
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lua_pop(L, 1);
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if (client->getMinimap())
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LuaMinimap::create(L, client->getMinimap());
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// Push builtin initialization type
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