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Middle mouse click will move 10 items around at a time.
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parent
efd8dabd91
commit
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@ -309,10 +309,17 @@ bool GUIInventoryMenu::OnEvent(const SEvent& event)
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}
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if(event.EventType==EET_MOUSE_INPUT_EVENT)
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{
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if(event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN
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|| event.MouseInput.Event == EMIE_RMOUSE_PRESSED_DOWN)
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char amount = -1;
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if(event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN)
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amount = 0;
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else if(event.MouseInput.Event == EMIE_RMOUSE_PRESSED_DOWN)
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amount = 1;
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else if(event.MouseInput.Event == EMIE_MMOUSE_PRESSED_DOWN)
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amount = 10;
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if(amount >= 0)
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{
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bool right = (event.MouseInput.Event == EMIE_RMOUSE_PRESSED_DOWN);
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v2s32 p(event.MouseInput.X, event.MouseInput.Y);
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//dstream<<"Mouse down at p=("<<p.X<<","<<p.Y<<")"<<std::endl;
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ItemSpec s = getItemAtPos(p);
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@ -343,7 +350,7 @@ bool GUIInventoryMenu::OnEvent(const SEvent& event)
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{
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dstream<<"Handing IACTION_MOVE to manager"<<std::endl;
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IMoveAction *a = new IMoveAction();
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a->count = right ? 1 : 0;
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a->count = amount;
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a->from_inv = m_selected_item->inventoryname;
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a->from_list = m_selected_item->listname;
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a->from_i = m_selected_item->i;
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@ -358,7 +365,7 @@ bool GUIInventoryMenu::OnEvent(const SEvent& event)
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}
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// Remove selection if target was left-clicked or source
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// slot was emptied
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if(right == false || source_empties)
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if(amount == 0 || source_empties)
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{
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delete m_selected_item;
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m_selected_item = NULL;
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