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https://github.com/minetest/minetest.git
synced 2024-11-27 10:03:45 +01:00
Formspecs: Close on metadata removal (#8348)
Formspecs will now close as soon the formspec string in the node metadata turns invalid.
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parent
e40be619f2
commit
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@ -827,10 +827,6 @@ private:
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ChatBackend *chat_backend = nullptr;
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GUIFormSpecMenu *current_formspec = nullptr;
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//default: "". If other than "", empty show_formspec packets will only close the formspec when the formname matches
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std::string cur_formname;
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EventManager *eventmgr = nullptr;
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QuicktuneShortcutter *quicktune = nullptr;
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bool registration_confirmation_shown = false;
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@ -1143,8 +1139,9 @@ void Game::shutdown()
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driver->setRenderTarget(irr::video::ERT_STEREO_BOTH_BUFFERS);
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}
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#endif
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if (current_formspec)
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current_formspec->quitMenu();
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auto formspec = m_game_ui->getFormspecGUI();
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if (formspec)
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formspec->quitMenu();
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showOverlayMessage(N_("Shutting down..."), 0, 0, false);
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@ -1163,10 +1160,7 @@ void Game::shutdown()
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g_menumgr.deletingMenu(g_menumgr.m_stack.front());
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}
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if (current_formspec) {
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current_formspec->drop();
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current_formspec = NULL;
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}
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m_game_ui->deleteFormspec();
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chat_backend->addMessage(L"", L"# Disconnected.");
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chat_backend->addMessage(L"", L"");
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@ -1853,8 +1847,9 @@ void Game::processUserInput(f32 dtime)
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input->step(dtime);
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#ifdef __ANDROID__
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if (current_formspec != NULL)
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current_formspec->getAndroidUIInput();
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auto formspec = m_game_ui->getFormspecGUI();
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if (formspec)
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formspec->getAndroidUIInput();
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else
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handleAndroidChatInput();
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#endif
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@ -2050,10 +2045,11 @@ void Game::openInventory()
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if (!client->moddingEnabled()
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|| !client->getScript()->on_inventory_open(fs_src->m_client->getInventory(inventoryloc))) {
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TextDest *txt_dst = new TextDestPlayerInventory(client);
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GUIFormSpecMenu::create(current_formspec, client, &input->joystick, fs_src,
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auto *&formspec = m_game_ui->updateFormspec("");
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GUIFormSpecMenu::create(formspec, client, &input->joystick, fs_src,
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txt_dst, client->getFormspecPrepend());
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cur_formname = "";
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current_formspec->setFormSpec(fs_src->getForm(), inventoryloc);
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formspec->setFormSpec(fs_src->getForm(), inventoryloc);
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}
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}
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@ -2581,9 +2577,10 @@ void Game::handleClientEvent_Deathscreen(ClientEvent *event, CameraOrientation *
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void Game::handleClientEvent_ShowFormSpec(ClientEvent *event, CameraOrientation *cam)
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{
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if (event->show_formspec.formspec->empty()) {
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if (current_formspec && (event->show_formspec.formname->empty()
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|| *(event->show_formspec.formname) == cur_formname)) {
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current_formspec->quitMenu();
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auto formspec = m_game_ui->getFormspecGUI();
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if (formspec && (event->show_formspec.formname->empty()
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|| *(event->show_formspec.formname) == m_game_ui->getFormspecName())) {
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formspec->quitMenu();
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}
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} else {
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FormspecFormSource *fs_src =
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@ -2591,9 +2588,9 @@ void Game::handleClientEvent_ShowFormSpec(ClientEvent *event, CameraOrientation
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TextDestPlayerInventory *txt_dst =
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new TextDestPlayerInventory(client, *(event->show_formspec.formname));
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GUIFormSpecMenu::create(current_formspec, client, &input->joystick,
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auto *&formspec = m_game_ui->updateFormspec(*(event->show_formspec.formname));
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GUIFormSpecMenu::create(formspec, client, &input->joystick,
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fs_src, txt_dst, client->getFormspecPrepend());
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cur_formname = *(event->show_formspec.formname);
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}
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delete event->show_formspec.formspec;
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@ -2605,7 +2602,7 @@ void Game::handleClientEvent_ShowLocalFormSpec(ClientEvent *event, CameraOrienta
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FormspecFormSource *fs_src = new FormspecFormSource(*event->show_formspec.formspec);
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LocalFormspecHandler *txt_dst =
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new LocalFormspecHandler(*event->show_formspec.formname, client);
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GUIFormSpecMenu::create(current_formspec, client, &input->joystick,
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GUIFormSpecMenu::create(m_game_ui->getFormspecGUI(), client, &input->joystick,
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fs_src, txt_dst, client->getFormspecPrepend());
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delete event->show_formspec.formspec;
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@ -3272,11 +3269,11 @@ void Game::handlePointingAtNode(const PointedThing &pointed,
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&client->getEnv().getClientMap(), nodepos);
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TextDest *txt_dst = new TextDestNodeMetadata(nodepos, client);
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GUIFormSpecMenu::create(current_formspec, client, &input->joystick, fs_src,
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auto *&formspec = m_game_ui->updateFormspec("");
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GUIFormSpecMenu::create(formspec, client, &input->joystick, fs_src,
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txt_dst, client->getFormspecPrepend());
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cur_formname.clear();
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current_formspec->setFormSpec(meta->getString("formspec"), inventoryloc);
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formspec->setFormSpec(meta->getString("formspec"), inventoryloc);
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} else {
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// Report right click to server
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@ -3844,15 +3841,29 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
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1. Delete formspec menu reference if menu was removed
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2. Else, make sure formspec menu is on top
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*/
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if (current_formspec) {
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if (current_formspec->getReferenceCount() == 1) {
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current_formspec->drop();
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current_formspec = NULL;
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} else if (isMenuActive()) {
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guiroot->bringToFront(current_formspec);
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auto formspec = m_game_ui->getFormspecGUI();
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do { // breakable. only runs for one iteration
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if (!formspec)
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break;
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if (formspec->getReferenceCount() == 1) {
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m_game_ui->deleteFormspec();
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break;
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}
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auto &loc = formspec->getFormspecLocation();
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if (loc.type == InventoryLocation::NODEMETA) {
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NodeMetadata *meta = client->getEnv().getClientMap().getNodeMetadata(loc.p);
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if (!meta || meta->getString("formspec").empty()) {
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formspec->quitMenu();
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break;
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}
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}
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if (isMenuActive())
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guiroot->bringToFront(formspec);
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} while (false);
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/*
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Drawing begins
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*/
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@ -4048,7 +4059,7 @@ void Game::extendedResourceCleanup()
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void Game::showDeathFormspec()
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{
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static std::string formspec =
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static std::string formspec_str =
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std::string(FORMSPEC_VERSION_STRING) +
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SIZE_TAG
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"bgcolor[#320000b4;true]"
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@ -4059,12 +4070,13 @@ void Game::showDeathFormspec()
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/* Create menu */
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/* Note: FormspecFormSource and LocalFormspecHandler *
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* are deleted by guiFormSpecMenu */
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FormspecFormSource *fs_src = new FormspecFormSource(formspec);
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FormspecFormSource *fs_src = new FormspecFormSource(formspec_str);
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LocalFormspecHandler *txt_dst = new LocalFormspecHandler("MT_DEATH_SCREEN", client);
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GUIFormSpecMenu::create(current_formspec, client, &input->joystick, fs_src,
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txt_dst, client->getFormspecPrepend());
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current_formspec->setFocus("btn_respawn");
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auto *&formspec = m_game_ui->getFormspecGUI();
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GUIFormSpecMenu::create(formspec, client, &input->joystick,
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fs_src, txt_dst, client->getFormspecPrepend());
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formspec->setFocus("btn_respawn");
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}
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#define GET_KEY_NAME(KEY) gettext(getKeySetting(#KEY).name())
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@ -4188,10 +4200,11 @@ void Game::showPauseMenu()
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FormspecFormSource *fs_src = new FormspecFormSource(os.str());
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LocalFormspecHandler *txt_dst = new LocalFormspecHandler("MT_PAUSE_MENU");
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GUIFormSpecMenu::create(current_formspec, client, &input->joystick,
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auto *&formspec = m_game_ui->getFormspecGUI();
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GUIFormSpecMenu::create(formspec, client, &input->joystick,
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fs_src, txt_dst, client->getFormspecPrepend());
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current_formspec->setFocus("btn_continue");
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current_formspec->doPause = true;
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formspec->setFocus("btn_continue");
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formspec->doPause = true;
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}
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/****************************************************************************/
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@ -302,3 +302,15 @@ void GameUI::toggleProfiler()
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showTranslatedStatusText("Profiler hidden");
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}
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}
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void GameUI::deleteFormspec()
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{
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if (m_formspec)
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m_formspec->quitMenu();
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delete m_formspec;
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m_formspec = nullptr;
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m_formname.clear();
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}
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@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#pragma once
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#include <IGUIEnvironment.h>
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#include "gui/guiFormSpecMenu.h"
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#include "util/enriched_string.h"
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#include "util/pointedthing.h"
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#include "game.h"
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@ -88,6 +89,16 @@ public:
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void toggleHud();
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void toggleProfiler();
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GUIFormSpecMenu *&updateFormspec(const std::string &formname)
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{
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m_formname = formname;
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return m_formspec;
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}
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const std::string &getFormspecName() { return m_formname; }
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GUIFormSpecMenu *&getFormspecGUI() { return m_formspec; }
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void deleteFormspec();
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private:
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Flags m_flags;
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@ -107,4 +118,9 @@ private:
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gui::IGUIStaticText *m_guitext_profiler = nullptr; // Profiler text
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u8 m_profiler_current_page = 0;
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const u8 m_profiler_max_page = 3;
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// Default: "". If other than "": Empty show_formspec packets will only
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// close the formspec when the formname matches
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std::string m_formname;
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GUIFormSpecMenu *m_formspec = nullptr;
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};
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@ -304,6 +304,11 @@ public:
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regenerateGui(m_screensize_old);
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}
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const InventoryLocation &getFormspecLocation()
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{
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return m_current_inventory_location;
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}
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void setFormspecPrepend(const std::string &formspecPrepend)
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{
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m_formspec_prepend = formspecPrepend;
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