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Add setting preload_item_visuals
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@ -129,6 +129,13 @@
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#sound_volume = 0.7
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# Whether node texture animations should be desynchronized per MapBlock
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#desynchronize_mapblock_texture_animation = true
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# Texture filtering settings
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#mip_map = false
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#anisotropic_filter = false
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#bilinear_filter = false
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#trilinear_filter = false
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# Set to true to pre-generate all item visuals
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#preload_item_visuals = false
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#
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# Server stuff
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@ -2464,6 +2464,19 @@ void Client::afterContentReceived()
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infostream<<"- Updating node textures"<<std::endl;
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m_nodedef->updateTextures(m_tsrc);
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// Preload item textures and meshes if configured to
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if(g_settings->getBool("preload_item_visuals"))
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{
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verbosestream<<"Updating item textures and meshes"<<std::endl;
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std::set<std::string> names = m_itemdef->getAll();
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for(std::set<std::string>::const_iterator
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i = names.begin(); i != names.end(); ++i){
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// Asking for these caches the result
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m_itemdef->getInventoryTexture(*i, this);
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m_itemdef->getWieldMesh(*i, this);
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}
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}
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// Start mesh update thread after setting up content definitions
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infostream<<"- Starting mesh update thread"<<std::endl;
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m_mesh_update_thread.Start();
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@ -113,6 +113,7 @@ void set_default_settings(Settings *settings)
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settings->setDefault("anisotropic_filter", "false");
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settings->setDefault("bilinear_filter", "false");
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settings->setDefault("trilinear_filter", "false");
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settings->setDefault("preload_item_visuals", "false");
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// Server stuff
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// "map-dir" doesn't exist by default.
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