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Add macOS build docs (#11757)
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README.md
57
README.md
@ -148,7 +148,7 @@ For Debian/Ubuntu users:
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For Fedora users:
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sudo dnf install make automake gcc gcc-c++ kernel-devel cmake libcurl-devel openal-soft-devel libvorbis-devel libXxf86vm-devel libogg-devel freetype-devel mesa-libGL-devel zlib-devel jsoncpp-devel gmp-devel sqlite-devel luajit-devel leveldb-devel ncurses-devel spatialindex-devel libzstd-devel
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For Arch users:
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sudo pacman -S base-devel libcurl-gnutls cmake libxxf86vm libpng sqlite libogg libvorbis openal freetype2 jsoncpp gmp luajit leveldb ncurses zstd
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@ -386,6 +386,61 @@ Build the binaries as described above, but make sure you unselect `RUN_IN_PLACE`
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Open the generated project file with Visual Studio. Right-click **Package** and choose **Generate**.
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It may take some minutes to generate the installer.
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### Compiling on MacOS
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#### Requirements
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- [Homebrew](https://brew.sh/)
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- [Git](https://git-scm.com/downloads)
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Install dependencies with homebrew:
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```
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brew install cmake freetype gettext gmp hiredis jpeg jsoncpp leveldb libogg libpng libvorbis luajit zstd
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```
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#### Download
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Download source (this is the URL to the latest of source repository, which might not work at all times) using Git:
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```bash
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git clone --depth 1 https://github.com/minetest/minetest.git
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cd minetest
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```
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Download minetest_game (otherwise only the "Development Test" game is available) using Git:
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```
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git clone --depth 1 https://github.com/minetest/minetest_game.git games/minetest_game
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```
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Download Minetest's fork of Irrlicht:
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```
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git clone --depth 1 https://github.com/minetest/irrlicht.git lib/irrlichtmt
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```
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#### Build
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```bash
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mkdir cmakebuild
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cd cmakebuild
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cmake .. \
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-DCMAKE_OSX_DEPLOYMENT_TARGET=10.14 \
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-DCMAKE_FIND_FRAMEWORK=LAST \
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-DCMAKE_INSTALL_PREFIX=../build/macos/ \
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-DRUN_IN_PLACE=FALSE \
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-DENABLE_FREETYPE=TRUE -DENABLE_GETTEXT=TRUE
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make -j$(nproc)
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make install
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```
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#### Run
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```
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open ./build/macos/minetest.app
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```
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Docker
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------
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