Make saplings only grow on dirt or grass, make jungle tree trunks only replace air

This commit is contained in:
kwolekr 2013-03-16 19:37:27 -04:00
parent 6823ce99a7
commit e3badd7062
2 changed files with 35 additions and 12 deletions

@ -94,7 +94,17 @@ public:
class MakeTreesFromSaplingsABM : public ActiveBlockModifier
{
private:
content_t c_junglesapling;
content_t c_dirt;
content_t c_dirt_with_grass;
public:
MakeTreesFromSaplingsABM(ServerEnvironment *env, INodeDefManager *nodemgr) {
c_junglesapling = nodemgr->getId("junglesapling");
c_dirt = nodemgr->getId("mapgen_dirt");
c_dirt_with_grass = nodemgr->getId("mapgen_dirt_with_grass");
}
virtual std::set<std::string> getTriggerContents()
{
std::set<std::string> s;
@ -112,7 +122,12 @@ public:
INodeDefManager *ndef = env->getGameDef()->ndef();
ServerMap *map = &env->getServerMap();
bool is_jungle_tree = n.getContent() == ndef->getId("junglesapling");
MapNode n_below = map->getNodeNoEx(p - v3s16(0, 1, 0));
if (n_below.getContent() != c_dirt &&
n_below.getContent() != c_dirt_with_grass)
return;
bool is_jungle_tree = n.getContent() == c_junglesapling;
actionstream <<"A " << (is_jungle_tree ? "jungle " : "")
<< "sapling grows into a tree at "
@ -187,7 +202,7 @@ void add_legacy_abms(ServerEnvironment *env, INodeDefManager *nodedef)
{
env->addActiveBlockModifier(new GrowGrassABM());
env->addActiveBlockModifier(new RemoveGrassABM());
env->addActiveBlockModifier(new MakeTreesFromSaplingsABM());
env->addActiveBlockModifier(new MakeTreesFromSaplingsABM(env, nodedef));
if (g_settings->getBool("liquid_finite"))
env->addActiveBlockModifier(new LiquidFlowABM(env, nodedef));
}

@ -528,19 +528,27 @@ void make_jungletree(VoxelManipulator &vmanip, v3s16 p0,
continue;
v3s16 p1 = p0 + v3s16(x,0,z);
v3s16 p2 = p0 + v3s16(x,-1,z);
if(vmanip.m_area.contains(p2)
&& vmanip.m_data[vmanip.m_area.index(p2)] == CONTENT_AIR)
vmanip.m_data[vmanip.m_area.index(p2)] = treenode;
else if(vmanip.m_area.contains(p1))
vmanip.m_data[vmanip.m_area.index(p1)] = treenode;
u32 vi1 = vmanip.m_area.index(p1);
u32 vi2 = vmanip.m_area.index(p2);
if (vmanip.m_area.contains(p2) &&
vmanip.m_data[vi2].getContent() == CONTENT_AIR)
vmanip.m_data[vi2] = treenode;
else if (vmanip.m_area.contains(p1) &&
vmanip.m_data[vi1].getContent() == CONTENT_AIR)
vmanip.m_data[vi1] = treenode;
}
vmanip.m_data[vmanip.m_area.index(p0)] = treenode;
s16 trunk_h = pr.range(8, 12);
v3s16 p1 = p0;
for (s16 ii=0; ii<trunk_h; ii++)
{
if(vmanip.m_area.contains(p1))
vmanip.m_data[vmanip.m_area.index(p1)] = treenode;
if (vmanip.m_area.contains(p1)) {
u32 vi = vmanip.m_area.index(p1);
if (vmanip.m_data[vi].getContent() == CONTENT_AIR)
vmanip.m_data[vi] = treenode;
}
p1.Y++;
}
@ -593,8 +601,8 @@ void make_jungletree(VoxelManipulator &vmanip, v3s16 p0,
if(vmanip.m_area.contains(p) == false)
continue;
u32 vi = vmanip.m_area.index(p);
if(vmanip.m_data[vi].getContent() != CONTENT_AIR
&& vmanip.m_data[vi].getContent() != CONTENT_IGNORE)
if (vmanip.m_data[vi].getContent() != CONTENT_AIR &&
vmanip.m_data[vi].getContent() != CONTENT_IGNORE)
continue;
u32 i = leaves_a.index(x,y,z);
if(leaves_d[i] == 1)