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Make saplings only grow on dirt or grass, make jungle tree trunks only replace air
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parent
6823ce99a7
commit
e3badd7062
@ -94,7 +94,17 @@ public:
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class MakeTreesFromSaplingsABM : public ActiveBlockModifier
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{
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private:
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content_t c_junglesapling;
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content_t c_dirt;
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content_t c_dirt_with_grass;
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public:
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MakeTreesFromSaplingsABM(ServerEnvironment *env, INodeDefManager *nodemgr) {
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c_junglesapling = nodemgr->getId("junglesapling");
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c_dirt = nodemgr->getId("mapgen_dirt");
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c_dirt_with_grass = nodemgr->getId("mapgen_dirt_with_grass");
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}
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virtual std::set<std::string> getTriggerContents()
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{
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std::set<std::string> s;
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@ -112,7 +122,12 @@ public:
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INodeDefManager *ndef = env->getGameDef()->ndef();
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ServerMap *map = &env->getServerMap();
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bool is_jungle_tree = n.getContent() == ndef->getId("junglesapling");
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MapNode n_below = map->getNodeNoEx(p - v3s16(0, 1, 0));
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if (n_below.getContent() != c_dirt &&
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n_below.getContent() != c_dirt_with_grass)
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return;
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bool is_jungle_tree = n.getContent() == c_junglesapling;
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actionstream <<"A " << (is_jungle_tree ? "jungle " : "")
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<< "sapling grows into a tree at "
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@ -187,7 +202,7 @@ void add_legacy_abms(ServerEnvironment *env, INodeDefManager *nodedef)
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{
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env->addActiveBlockModifier(new GrowGrassABM());
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env->addActiveBlockModifier(new RemoveGrassABM());
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env->addActiveBlockModifier(new MakeTreesFromSaplingsABM());
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env->addActiveBlockModifier(new MakeTreesFromSaplingsABM(env, nodedef));
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if (g_settings->getBool("liquid_finite"))
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env->addActiveBlockModifier(new LiquidFlowABM(env, nodedef));
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}
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@ -528,19 +528,27 @@ void make_jungletree(VoxelManipulator &vmanip, v3s16 p0,
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continue;
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v3s16 p1 = p0 + v3s16(x,0,z);
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v3s16 p2 = p0 + v3s16(x,-1,z);
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if(vmanip.m_area.contains(p2)
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&& vmanip.m_data[vmanip.m_area.index(p2)] == CONTENT_AIR)
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vmanip.m_data[vmanip.m_area.index(p2)] = treenode;
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else if(vmanip.m_area.contains(p1))
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vmanip.m_data[vmanip.m_area.index(p1)] = treenode;
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u32 vi1 = vmanip.m_area.index(p1);
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u32 vi2 = vmanip.m_area.index(p2);
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if (vmanip.m_area.contains(p2) &&
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vmanip.m_data[vi2].getContent() == CONTENT_AIR)
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vmanip.m_data[vi2] = treenode;
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else if (vmanip.m_area.contains(p1) &&
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vmanip.m_data[vi1].getContent() == CONTENT_AIR)
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vmanip.m_data[vi1] = treenode;
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}
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vmanip.m_data[vmanip.m_area.index(p0)] = treenode;
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s16 trunk_h = pr.range(8, 12);
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v3s16 p1 = p0;
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for (s16 ii=0; ii<trunk_h; ii++)
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{
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if(vmanip.m_area.contains(p1))
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vmanip.m_data[vmanip.m_area.index(p1)] = treenode;
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if (vmanip.m_area.contains(p1)) {
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u32 vi = vmanip.m_area.index(p1);
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if (vmanip.m_data[vi].getContent() == CONTENT_AIR)
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vmanip.m_data[vi] = treenode;
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}
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p1.Y++;
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}
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@ -593,8 +601,8 @@ void make_jungletree(VoxelManipulator &vmanip, v3s16 p0,
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if(vmanip.m_area.contains(p) == false)
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continue;
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u32 vi = vmanip.m_area.index(p);
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if(vmanip.m_data[vi].getContent() != CONTENT_AIR
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&& vmanip.m_data[vi].getContent() != CONTENT_IGNORE)
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if (vmanip.m_data[vi].getContent() != CONTENT_AIR &&
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vmanip.m_data[vi].getContent() != CONTENT_IGNORE)
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continue;
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u32 i = leaves_a.index(x,y,z);
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if(leaves_d[i] == 1)
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