Add control information to player interacts (#4685)

This commit is contained in:
raymoo 2016-11-11 23:22:39 -08:00 committed by Zeno-
parent 67ec2fa92d
commit e4031156f1
4 changed files with 76 additions and 49 deletions

@ -929,6 +929,30 @@ void Client::Send(NetworkPacket* pkt)
serverCommandFactoryTable[pkt->getCommand()].reliable);
}
// Will fill up 12 + 12 + 4 + 4 + 4 bytes
void writePlayerPos(LocalPlayer *myplayer, NetworkPacket *pkt)
{
v3f pf = myplayer->getPosition() * 100;
v3f sf = myplayer->getSpeed() * 100;
s32 pitch = myplayer->getPitch() * 100;
s32 yaw = myplayer->getYaw() * 100;
u32 keyPressed = myplayer->keyPressed;
v3s32 position(pf.X, pf.Y, pf.Z);
v3s32 speed(sf.X, sf.Y, sf.Z);
/*
Format:
[0] v3s32 position*100
[12] v3s32 speed*100
[12+12] s32 pitch*100
[12+12+4] s32 yaw*100
[12+12+4+4] u32 keyPressed
*/
*pkt << position << speed << pitch << yaw << keyPressed;
}
void Client::interact(u8 action, const PointedThing& pointed)
{
if(m_state != LC_Ready) {
@ -938,12 +962,17 @@ void Client::interact(u8 action, const PointedThing& pointed)
return;
}
LocalPlayer *myplayer = m_env.getLocalPlayer();
if (myplayer == NULL)
return;
/*
[0] u16 command
[2] u8 action
[3] u16 item
[5] u32 length of the next item
[5] u32 length of the next item (plen)
[9] serialized PointedThing
[9 + plen] player position information
actions:
0: start digging (from undersurface) or use
1: stop digging (all parameters ignored)
@ -963,6 +992,8 @@ void Client::interact(u8 action, const PointedThing& pointed)
pkt.putLongString(tmp_os.str());
writePlayerPos(myplayer, &pkt);
Send(&pkt);
}
@ -1291,26 +1322,9 @@ void Client::sendPlayerPos()
assert(myplayer->peer_id == our_peer_id);
v3f pf = myplayer->getPosition();
v3f sf = myplayer->getSpeed();
s32 pitch = myplayer->getPitch() * 100;
s32 yaw = myplayer->getYaw() * 100;
u32 keyPressed = myplayer->keyPressed;
v3s32 position(pf.X*100, pf.Y*100, pf.Z*100);
v3s32 speed(sf.X*100, sf.Y*100, sf.Z*100);
/*
Format:
[0] v3s32 position*100
[12] v3s32 speed*100
[12+12] s32 pitch*100
[12+12+4] s32 yaw*100
[12+12+4+4] u32 keyPressed
*/
NetworkPacket pkt(TOSERVER_PLAYERPOS, 12 + 12 + 4 + 4 + 4);
pkt << position << speed << pitch << yaw << keyPressed;
writePlayerPos(myplayer, &pkt);
Send(&pkt);
}

@ -40,6 +40,7 @@ public:
u32 getSize() { return m_datasize; }
u16 getPeerId() { return m_peer_id; }
u16 getCommand() { return m_command; }
const u32 getRemainingBytes() const { return m_datasize - m_read_offset; }
// Returns a c-string without copying.
// A better name for this would be getRawString()

@ -774,9 +774,10 @@ void Server::handleCommand_GotBlocks(NetworkPacket* pkt)
}
}
void Server::handleCommand_PlayerPos(NetworkPacket* pkt)
void Server::process_PlayerPos(RemotePlayer *player, PlayerSAO *playersao,
NetworkPacket *pkt)
{
if (pkt->getSize() < 12 + 12 + 4 + 4)
if (pkt->getRemainingBytes() < 12 + 12 + 4 + 4)
return;
v3s32 ps, ss;
@ -791,7 +792,7 @@ void Server::handleCommand_PlayerPos(NetworkPacket* pkt)
f32 yaw = (f32)f32yaw / 100.0;
u32 keyPressed = 0;
if (pkt->getSize() >= 12 + 12 + 4 + 4 + 4)
if (pkt->getRemainingBytes() >= 4)
*pkt >> keyPressed;
v3f position((f32)ps.X / 100.0, (f32)ps.Y / 100.0, (f32)ps.Z / 100.0);
@ -800,6 +801,30 @@ void Server::handleCommand_PlayerPos(NetworkPacket* pkt)
pitch = modulo360f(pitch);
yaw = modulo360f(yaw);
playersao->setBasePosition(position);
player->setSpeed(speed);
playersao->setPitch(pitch);
playersao->setYaw(yaw);
player->keyPressed = keyPressed;
player->control.up = (keyPressed & 1);
player->control.down = (keyPressed & 2);
player->control.left = (keyPressed & 4);
player->control.right = (keyPressed & 8);
player->control.jump = (keyPressed & 16);
player->control.aux1 = (keyPressed & 32);
player->control.sneak = (keyPressed & 64);
player->control.LMB = (keyPressed & 128);
player->control.RMB = (keyPressed & 256);
if (playersao->checkMovementCheat()) {
// Call callbacks
m_script->on_cheat(playersao, "moved_too_fast");
SendMovePlayer(pkt->getPeerId());
}
}
void Server::handleCommand_PlayerPos(NetworkPacket* pkt)
{
RemotePlayer *player = m_env->getPlayer(pkt->getPeerId());
if (player == NULL) {
errorstream << "Server::ProcessData(): Canceling: "
@ -825,26 +850,7 @@ void Server::handleCommand_PlayerPos(NetworkPacket* pkt)
return;
}
playersao->setBasePosition(position);
player->setSpeed(speed);
playersao->setPitch(pitch);
playersao->setYaw(yaw);
player->keyPressed = keyPressed;
player->control.up = (keyPressed & 1);
player->control.down = (keyPressed & 2);
player->control.left = (keyPressed & 4);
player->control.right = (keyPressed & 8);
player->control.jump = (keyPressed & 16);
player->control.aux1 = (keyPressed & 32);
player->control.sneak = (keyPressed & 64);
player->control.LMB = (keyPressed & 128);
player->control.RMB = (keyPressed & 256);
if (playersao->checkMovementCheat()) {
// Call callbacks
m_script->on_cheat(playersao, "moved_too_fast");
SendMovePlayer(pkt->getPeerId());
}
process_PlayerPos(player, playersao, pkt);
}
void Server::handleCommand_DeletedBlocks(NetworkPacket* pkt)
@ -1281,15 +1287,13 @@ void Server::handleCommand_Respawn(NetworkPacket* pkt)
void Server::handleCommand_Interact(NetworkPacket* pkt)
{
std::string datastring(pkt->getString(0), pkt->getSize());
std::istringstream is(datastring, std::ios_base::binary);
/*
[0] u16 command
[2] u8 action
[3] u16 item
[5] u32 length of the next item
[5] u32 length of the next item (plen)
[9] serialized PointedThing
[9 + plen] player position information
actions:
0: start digging (from undersurface) or use
1: stop digging (all parameters ignored)
@ -1297,9 +1301,11 @@ void Server::handleCommand_Interact(NetworkPacket* pkt)
3: place block or item (to abovesurface)
4: use item
*/
u8 action = readU8(is);
u16 item_i = readU16(is);
std::istringstream tmp_is(deSerializeLongString(is), std::ios::binary);
u8 action;
u16 item_i;
*pkt >> action;
*pkt >> item_i;
std::istringstream tmp_is(pkt->readLongString(), std::ios::binary);
PointedThing pointed;
pointed.deSerialize(tmp_is);
@ -1331,6 +1337,8 @@ void Server::handleCommand_Interact(NetworkPacket* pkt)
return;
}
process_PlayerPos(player, playersao, pkt);
v3f player_pos = playersao->getLastGoodPosition();
// Update wielded item

@ -197,6 +197,10 @@ public:
void Send(NetworkPacket* pkt);
// Helper for handleCommand_PlayerPos and handleCommand_Interact
void process_PlayerPos(RemotePlayer *player, PlayerSAO *playersao,
NetworkPacket *pkt);
// Both setter and getter need no envlock,
// can be called freely from threads
void setTimeOfDay(u32 time);