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Add control information to player interacts (#4685)
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@ -929,6 +929,30 @@ void Client::Send(NetworkPacket* pkt)
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serverCommandFactoryTable[pkt->getCommand()].reliable);
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}
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// Will fill up 12 + 12 + 4 + 4 + 4 bytes
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void writePlayerPos(LocalPlayer *myplayer, NetworkPacket *pkt)
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{
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v3f pf = myplayer->getPosition() * 100;
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v3f sf = myplayer->getSpeed() * 100;
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s32 pitch = myplayer->getPitch() * 100;
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s32 yaw = myplayer->getYaw() * 100;
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u32 keyPressed = myplayer->keyPressed;
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v3s32 position(pf.X, pf.Y, pf.Z);
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v3s32 speed(sf.X, sf.Y, sf.Z);
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/*
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Format:
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[0] v3s32 position*100
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[12] v3s32 speed*100
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[12+12] s32 pitch*100
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[12+12+4] s32 yaw*100
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[12+12+4+4] u32 keyPressed
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*/
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*pkt << position << speed << pitch << yaw << keyPressed;
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}
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void Client::interact(u8 action, const PointedThing& pointed)
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{
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if(m_state != LC_Ready) {
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@ -938,12 +962,17 @@ void Client::interact(u8 action, const PointedThing& pointed)
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return;
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}
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LocalPlayer *myplayer = m_env.getLocalPlayer();
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if (myplayer == NULL)
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return;
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/*
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[0] u16 command
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[2] u8 action
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[3] u16 item
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[5] u32 length of the next item
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[5] u32 length of the next item (plen)
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[9] serialized PointedThing
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[9 + plen] player position information
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actions:
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0: start digging (from undersurface) or use
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1: stop digging (all parameters ignored)
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@ -963,6 +992,8 @@ void Client::interact(u8 action, const PointedThing& pointed)
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pkt.putLongString(tmp_os.str());
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writePlayerPos(myplayer, &pkt);
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Send(&pkt);
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}
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@ -1291,26 +1322,9 @@ void Client::sendPlayerPos()
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assert(myplayer->peer_id == our_peer_id);
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v3f pf = myplayer->getPosition();
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v3f sf = myplayer->getSpeed();
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s32 pitch = myplayer->getPitch() * 100;
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s32 yaw = myplayer->getYaw() * 100;
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u32 keyPressed = myplayer->keyPressed;
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v3s32 position(pf.X*100, pf.Y*100, pf.Z*100);
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v3s32 speed(sf.X*100, sf.Y*100, sf.Z*100);
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/*
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Format:
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[0] v3s32 position*100
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[12] v3s32 speed*100
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[12+12] s32 pitch*100
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[12+12+4] s32 yaw*100
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[12+12+4+4] u32 keyPressed
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*/
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NetworkPacket pkt(TOSERVER_PLAYERPOS, 12 + 12 + 4 + 4 + 4);
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pkt << position << speed << pitch << yaw << keyPressed;
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writePlayerPos(myplayer, &pkt);
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Send(&pkt);
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}
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@ -40,6 +40,7 @@ public:
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u32 getSize() { return m_datasize; }
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u16 getPeerId() { return m_peer_id; }
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u16 getCommand() { return m_command; }
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const u32 getRemainingBytes() const { return m_datasize - m_read_offset; }
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// Returns a c-string without copying.
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// A better name for this would be getRawString()
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@ -774,9 +774,10 @@ void Server::handleCommand_GotBlocks(NetworkPacket* pkt)
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}
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}
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void Server::handleCommand_PlayerPos(NetworkPacket* pkt)
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void Server::process_PlayerPos(RemotePlayer *player, PlayerSAO *playersao,
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NetworkPacket *pkt)
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{
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if (pkt->getSize() < 12 + 12 + 4 + 4)
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if (pkt->getRemainingBytes() < 12 + 12 + 4 + 4)
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return;
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v3s32 ps, ss;
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@ -791,7 +792,7 @@ void Server::handleCommand_PlayerPos(NetworkPacket* pkt)
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f32 yaw = (f32)f32yaw / 100.0;
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u32 keyPressed = 0;
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if (pkt->getSize() >= 12 + 12 + 4 + 4 + 4)
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if (pkt->getRemainingBytes() >= 4)
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*pkt >> keyPressed;
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v3f position((f32)ps.X / 100.0, (f32)ps.Y / 100.0, (f32)ps.Z / 100.0);
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@ -800,6 +801,30 @@ void Server::handleCommand_PlayerPos(NetworkPacket* pkt)
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pitch = modulo360f(pitch);
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yaw = modulo360f(yaw);
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playersao->setBasePosition(position);
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player->setSpeed(speed);
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playersao->setPitch(pitch);
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playersao->setYaw(yaw);
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player->keyPressed = keyPressed;
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player->control.up = (keyPressed & 1);
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player->control.down = (keyPressed & 2);
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player->control.left = (keyPressed & 4);
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player->control.right = (keyPressed & 8);
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player->control.jump = (keyPressed & 16);
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player->control.aux1 = (keyPressed & 32);
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player->control.sneak = (keyPressed & 64);
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player->control.LMB = (keyPressed & 128);
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player->control.RMB = (keyPressed & 256);
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if (playersao->checkMovementCheat()) {
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// Call callbacks
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m_script->on_cheat(playersao, "moved_too_fast");
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SendMovePlayer(pkt->getPeerId());
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}
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}
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void Server::handleCommand_PlayerPos(NetworkPacket* pkt)
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{
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RemotePlayer *player = m_env->getPlayer(pkt->getPeerId());
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if (player == NULL) {
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errorstream << "Server::ProcessData(): Canceling: "
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@ -825,26 +850,7 @@ void Server::handleCommand_PlayerPos(NetworkPacket* pkt)
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return;
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}
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playersao->setBasePosition(position);
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player->setSpeed(speed);
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playersao->setPitch(pitch);
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playersao->setYaw(yaw);
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player->keyPressed = keyPressed;
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player->control.up = (keyPressed & 1);
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player->control.down = (keyPressed & 2);
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player->control.left = (keyPressed & 4);
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player->control.right = (keyPressed & 8);
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player->control.jump = (keyPressed & 16);
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player->control.aux1 = (keyPressed & 32);
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player->control.sneak = (keyPressed & 64);
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player->control.LMB = (keyPressed & 128);
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player->control.RMB = (keyPressed & 256);
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if (playersao->checkMovementCheat()) {
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// Call callbacks
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m_script->on_cheat(playersao, "moved_too_fast");
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SendMovePlayer(pkt->getPeerId());
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}
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process_PlayerPos(player, playersao, pkt);
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}
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void Server::handleCommand_DeletedBlocks(NetworkPacket* pkt)
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@ -1281,15 +1287,13 @@ void Server::handleCommand_Respawn(NetworkPacket* pkt)
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void Server::handleCommand_Interact(NetworkPacket* pkt)
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{
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std::string datastring(pkt->getString(0), pkt->getSize());
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std::istringstream is(datastring, std::ios_base::binary);
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/*
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[0] u16 command
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[2] u8 action
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[3] u16 item
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[5] u32 length of the next item
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[5] u32 length of the next item (plen)
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[9] serialized PointedThing
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[9 + plen] player position information
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actions:
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0: start digging (from undersurface) or use
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1: stop digging (all parameters ignored)
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@ -1297,9 +1301,11 @@ void Server::handleCommand_Interact(NetworkPacket* pkt)
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3: place block or item (to abovesurface)
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4: use item
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*/
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u8 action = readU8(is);
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u16 item_i = readU16(is);
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std::istringstream tmp_is(deSerializeLongString(is), std::ios::binary);
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u8 action;
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u16 item_i;
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*pkt >> action;
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*pkt >> item_i;
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std::istringstream tmp_is(pkt->readLongString(), std::ios::binary);
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PointedThing pointed;
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pointed.deSerialize(tmp_is);
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@ -1331,6 +1337,8 @@ void Server::handleCommand_Interact(NetworkPacket* pkt)
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return;
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}
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process_PlayerPos(player, playersao, pkt);
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v3f player_pos = playersao->getLastGoodPosition();
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// Update wielded item
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@ -197,6 +197,10 @@ public:
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void Send(NetworkPacket* pkt);
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// Helper for handleCommand_PlayerPos and handleCommand_Interact
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void process_PlayerPos(RemotePlayer *player, PlayerSAO *playersao,
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NetworkPacket *pkt);
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// Both setter and getter need no envlock,
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// can be called freely from threads
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void setTimeOfDay(u32 time);
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