Allow giving "pointabilities" to Lua raycasts (#14390)

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grorp 2024-03-01 17:12:13 +01:00 committed by GitHub
parent aac616fcc5
commit e40417f687
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4 changed files with 55 additions and 11 deletions

@ -6202,13 +6202,16 @@ Environment access
* Returns the position of the blocking node when `false`
* `pos1`: First position
* `pos2`: Second position
* `minetest.raycast(pos1, pos2, objects, liquids)`: returns `Raycast`
* `minetest.raycast(pos1, pos2, objects, liquids, pointabilities)`: returns `Raycast`
* Creates a `Raycast` object.
* `pos1`: start of the ray
* `pos2`: end of the ray
* `objects`: if false, only nodes will be returned. Default is `true`.
* `liquids`: if false, liquid nodes (`liquidtype ~= "none"`) won't be
returned. Default is `false`.
* `pointabilities`: Allows overriding the `pointable` property of
nodes and objects. Uses the same format as the `pointabilities` property
of item definitions. Default is `nil`.
* `minetest.find_path(pos1,pos2,searchdistance,max_jump,max_drop,algorithm)`
* returns table containing path that can be walked on
* returns a table of 3D points representing a path from `pos1` to `pos2` or
@ -8939,9 +8942,9 @@ Used by `minetest.register_node`, `minetest.register_craftitem`, and
objects = {
["modname:entityname"] = true,
["group:ghosty"] = true, -- (an armor group)
}
},
-- Contains lists to override the `pointable` property of pointed nodes and objects.
},
-- Contains lists to override the `pointable` property of nodes and objects.
-- The index can be a node/entity name or a group with the prefix `"group:"`.
-- (For objects `armor_groups` are used and for players the entity name is irrelevant.)
-- If multiple fields fit, the following priority order is applied:

@ -182,6 +182,7 @@ dofile(modpath .. "/get_version.lua")
dofile(modpath .. "/itemstack_equals.lua")
dofile(modpath .. "/content_ids.lua")
dofile(modpath .. "/metadata.lua")
dofile(modpath .. "/raycast.lua")
--------------

@ -0,0 +1,36 @@
local function raycast_with_pointabilities(start_pos, end_pos, pointabilities)
local ray = core.raycast(start_pos, end_pos, nil, nil, pointabilities)
for hit in ray do
if hit.type == "node" then
return hit.under
end
end
return nil
end
local function test_raycast_pointabilities(player, pos1)
local pos2 = pos1:offset(0, 0, 1)
local pos3 = pos1:offset(0, 0, 2)
local oldnode1 = core.get_node(pos1)
local oldnode2 = core.get_node(pos2)
local oldnode3 = core.get_node(pos3)
core.swap_node(pos1, {name = "air"})
core.swap_node(pos2, {name = "testnodes:not_pointable"})
core.swap_node(pos3, {name = "testnodes:pointable"})
local p = nil
assert(raycast_with_pointabilities(pos1, pos3, p) == pos3)
p = core.registered_items["testtools:blocked_pointing_staff"].pointabilities
assert(raycast_with_pointabilities(pos1, pos3, p) == nil)
p = core.registered_items["testtools:ultimate_pointing_staff"].pointabilities
assert(raycast_with_pointabilities(pos1, pos3, p) == pos2)
core.swap_node(pos1, oldnode1)
core.swap_node(pos2, oldnode2)
core.swap_node(pos3, oldnode3)
end
unittests.register("test_raycast_pointabilities", test_raycast_pointabilities, {map=true})

@ -177,6 +177,7 @@ int LuaRaycast::create_object(lua_State *L)
bool objects = true;
bool liquids = false;
std::optional<Pointabilities> pointabilities = std::nullopt;
v3f pos1 = checkFloatPos(L, 1);
v3f pos2 = checkFloatPos(L, 2);
@ -186,9 +187,12 @@ int LuaRaycast::create_object(lua_State *L)
if (lua_isboolean(L, 4)) {
liquids = readParam<bool>(L, 4);
}
if (lua_istable(L, 5)) {
pointabilities = read_pointabilities(L, 5);
}
LuaRaycast *o = new LuaRaycast(core::line3d<f32>(pos1, pos2),
objects, liquids, std::nullopt);
objects, liquids, pointabilities);
*(void **) (lua_newuserdata(L, sizeof(void *))) = o;
luaL_getmetatable(L, className);