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Allow giving "pointabilities" to Lua raycasts (#14390)
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@ -6202,13 +6202,16 @@ Environment access
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* Returns the position of the blocking node when `false`
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* `pos1`: First position
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* `pos2`: Second position
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* `minetest.raycast(pos1, pos2, objects, liquids)`: returns `Raycast`
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* `minetest.raycast(pos1, pos2, objects, liquids, pointabilities)`: returns `Raycast`
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* Creates a `Raycast` object.
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* `pos1`: start of the ray
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* `pos2`: end of the ray
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* `objects`: if false, only nodes will be returned. Default is `true`.
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* `liquids`: if false, liquid nodes (`liquidtype ~= "none"`) won't be
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returned. Default is `false`.
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* `pointabilities`: Allows overriding the `pointable` property of
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nodes and objects. Uses the same format as the `pointabilities` property
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of item definitions. Default is `nil`.
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* `minetest.find_path(pos1,pos2,searchdistance,max_jump,max_drop,algorithm)`
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* returns table containing path that can be walked on
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* returns a table of 3D points representing a path from `pos1` to `pos2` or
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@ -8939,9 +8942,9 @@ Used by `minetest.register_node`, `minetest.register_craftitem`, and
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objects = {
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["modname:entityname"] = true,
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["group:ghosty"] = true, -- (an armor group)
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}
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},
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-- Contains lists to override the `pointable` property of pointed nodes and objects.
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},
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-- Contains lists to override the `pointable` property of nodes and objects.
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-- The index can be a node/entity name or a group with the prefix `"group:"`.
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-- (For objects `armor_groups` are used and for players the entity name is irrelevant.)
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-- If multiple fields fit, the following priority order is applied:
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@ -182,6 +182,7 @@ dofile(modpath .. "/get_version.lua")
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dofile(modpath .. "/itemstack_equals.lua")
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dofile(modpath .. "/content_ids.lua")
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dofile(modpath .. "/metadata.lua")
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dofile(modpath .. "/raycast.lua")
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--------------
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36
games/devtest/mods/unittests/raycast.lua
Normal file
36
games/devtest/mods/unittests/raycast.lua
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@ -0,0 +1,36 @@
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local function raycast_with_pointabilities(start_pos, end_pos, pointabilities)
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local ray = core.raycast(start_pos, end_pos, nil, nil, pointabilities)
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for hit in ray do
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if hit.type == "node" then
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return hit.under
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end
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end
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return nil
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end
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local function test_raycast_pointabilities(player, pos1)
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local pos2 = pos1:offset(0, 0, 1)
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local pos3 = pos1:offset(0, 0, 2)
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local oldnode1 = core.get_node(pos1)
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local oldnode2 = core.get_node(pos2)
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local oldnode3 = core.get_node(pos3)
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core.swap_node(pos1, {name = "air"})
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core.swap_node(pos2, {name = "testnodes:not_pointable"})
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core.swap_node(pos3, {name = "testnodes:pointable"})
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local p = nil
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assert(raycast_with_pointabilities(pos1, pos3, p) == pos3)
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p = core.registered_items["testtools:blocked_pointing_staff"].pointabilities
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assert(raycast_with_pointabilities(pos1, pos3, p) == nil)
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p = core.registered_items["testtools:ultimate_pointing_staff"].pointabilities
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assert(raycast_with_pointabilities(pos1, pos3, p) == pos2)
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core.swap_node(pos1, oldnode1)
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core.swap_node(pos2, oldnode2)
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core.swap_node(pos3, oldnode3)
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end
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unittests.register("test_raycast_pointabilities", test_raycast_pointabilities, {map=true})
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@ -177,6 +177,7 @@ int LuaRaycast::create_object(lua_State *L)
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bool objects = true;
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bool liquids = false;
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std::optional<Pointabilities> pointabilities = std::nullopt;
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v3f pos1 = checkFloatPos(L, 1);
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v3f pos2 = checkFloatPos(L, 2);
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@ -186,9 +187,12 @@ int LuaRaycast::create_object(lua_State *L)
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if (lua_isboolean(L, 4)) {
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liquids = readParam<bool>(L, 4);
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}
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if (lua_istable(L, 5)) {
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pointabilities = read_pointabilities(L, 5);
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}
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LuaRaycast *o = new LuaRaycast(core::line3d<f32>(pos1, pos2),
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objects, liquids, std::nullopt);
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objects, liquids, pointabilities);
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*(void **) (lua_newuserdata(L, sizeof(void *))) = o;
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luaL_getmetatable(L, className);
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