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Fix world-aligned node rendering at bottom (#10742)
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@ -404,7 +404,7 @@ static void getNodeVertexDirs(const v3s16 &dir, v3s16 *vertex_dirs)
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static void getNodeTextureCoords(v3f base, const v3f &scale, const v3s16 &dir, float *u, float *v)
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{
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if (dir.X > 0 || dir.Y > 0 || dir.Z < 0)
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if (dir.X > 0 || dir.Y != 0 || dir.Z < 0)
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base -= scale;
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if (dir == v3s16(0,0,1)) {
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*u = -base.X - 1;
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@ -422,8 +422,8 @@ static void getNodeTextureCoords(v3f base, const v3f &scale, const v3s16 &dir, f
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*u = base.X + 1;
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*v = -base.Z - 2;
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} else if (dir == v3s16(0,-1,0)) {
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*u = base.X;
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*v = base.Z;
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*u = base.X + 1;
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*v = base.Z + 1;
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}
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}
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