mirror of
https://github.com/minetest/minetest.git
synced 2024-09-12 00:26:50 +02:00
Fix world-aligned node rendering at bottom (#10742)
This commit is contained in:
parent
b2ab5fd161
commit
e441ab9675
@ -404,7 +404,7 @@ static void getNodeVertexDirs(const v3s16 &dir, v3s16 *vertex_dirs)
|
||||
|
||||
static void getNodeTextureCoords(v3f base, const v3f &scale, const v3s16 &dir, float *u, float *v)
|
||||
{
|
||||
if (dir.X > 0 || dir.Y > 0 || dir.Z < 0)
|
||||
if (dir.X > 0 || dir.Y != 0 || dir.Z < 0)
|
||||
base -= scale;
|
||||
if (dir == v3s16(0,0,1)) {
|
||||
*u = -base.X - 1;
|
||||
@ -422,8 +422,8 @@ static void getNodeTextureCoords(v3f base, const v3f &scale, const v3s16 &dir, f
|
||||
*u = base.X + 1;
|
||||
*v = -base.Z - 2;
|
||||
} else if (dir == v3s16(0,-1,0)) {
|
||||
*u = base.X;
|
||||
*v = base.Z;
|
||||
*u = base.X + 1;
|
||||
*v = base.Z + 1;
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user