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Biome API: Add noise defined biome blend
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@ -532,9 +532,11 @@
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# Mgv5 uses eased noise for np_ground so this is shown in group format,
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# other noise parameters are shown in positional format to save space.
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# Noise parameters for biome API temperature and humidity
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# Noise parameters for biome API temperature, humidity and biome blend
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#mg_biome_np_heat = 50, 50, (750, 750, 750), 5349, 3, 0.5, 2.0
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#mg_biome_np_heat_blend = 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0
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#mg_biome_np_humidity = 50, 50, (750, 750, 750), 842, 3, 0.5, 2.0
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#mg_biome_np_humidity_blend = 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0
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#mgv5_np_filler_depth = 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0
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#mgv5_np_factor = 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0
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@ -445,7 +445,9 @@ void MapgenParams::load(const Settings &settings)
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settings.getS16NoEx("chunksize", chunksize);
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settings.getFlagStrNoEx("mg_flags", flags, flagdesc_mapgen);
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settings.getNoiseParams("mg_biome_np_heat", np_biome_heat);
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settings.getNoiseParams("mg_biome_np_heat_blend", np_biome_heat_blend);
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settings.getNoiseParams("mg_biome_np_humidity", np_biome_humidity);
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settings.getNoiseParams("mg_biome_np_humidity_blend", np_biome_humidity_blend);
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delete sparams;
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sparams = EmergeManager::createMapgenParams(mg_name);
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@ -462,7 +464,9 @@ void MapgenParams::save(Settings &settings) const
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settings.setS16("chunksize", chunksize);
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settings.setFlagStr("mg_flags", flags, flagdesc_mapgen, (u32)-1);
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settings.setNoiseParams("mg_biome_np_heat", np_biome_heat);
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settings.setNoiseParams("mg_biome_np_heat_blend", np_biome_heat_blend);
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settings.setNoiseParams("mg_biome_np_humidity", np_biome_humidity);
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settings.setNoiseParams("mg_biome_np_humidity_blend", np_biome_humidity_blend);
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if (sparams)
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sparams->writeParams(&settings);
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@ -115,7 +115,9 @@ struct MapgenParams {
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u32 flags;
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NoiseParams np_biome_heat;
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NoiseParams np_biome_heat_blend;
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NoiseParams np_biome_humidity;
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NoiseParams np_biome_humidity_blend;
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MapgenSpecificParams *sparams;
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@ -126,7 +128,9 @@ struct MapgenParams {
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water_level(1),
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flags(MG_TREES | MG_CAVES | MG_LIGHT),
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np_biome_heat(NoiseParams(50, 50, v3f(750.0, 750.0, 750.0), 5349, 3, 0.5, 2.0)),
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np_biome_heat_blend(NoiseParams(0, 1.5, v3f(8.0, 8.0, 8.0), 13, 2, 1.0, 2.0)),
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np_biome_humidity(NoiseParams(50, 50, v3f(750.0, 750.0, 750.0), 842, 3, 0.5, 2.0)),
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np_biome_humidity_blend(NoiseParams(0, 1.5, v3f(8.0, 8.0, 8.0), 90003, 2, 1.0, 2.0)),
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sparams(NULL)
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{}
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@ -75,6 +75,8 @@ MapgenV5::MapgenV5(int mapgenid, MapgenParams *params, EmergeManager *emerge)
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// Biome noise
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noise_heat = new Noise(¶ms->np_biome_heat, seed, csize.X, csize.Z);
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noise_humidity = new Noise(¶ms->np_biome_humidity, seed, csize.X, csize.Z);
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noise_heat_blend = new Noise(¶ms->np_biome_heat_blend, seed, csize.X, csize.Z);
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noise_humidity_blend = new Noise(¶ms->np_biome_humidity_blend, seed, csize.X, csize.Z);
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//// Resolve nodes to be used
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INodeDefManager *ndef = emerge->ndef;
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@ -116,6 +118,8 @@ MapgenV5::~MapgenV5()
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delete noise_heat;
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delete noise_humidity;
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delete noise_heat_blend;
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delete noise_humidity_blend;
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delete[] heightmap;
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delete[] biomemap;
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@ -330,7 +334,13 @@ void MapgenV5::calculateNoise()
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noise_filler_depth->perlinMap2D(x, z);
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noise_heat->perlinMap2D(x, z);
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noise_humidity->perlinMap2D(x, z);
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noise_heat_blend->perlinMap2D(x, z);
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noise_humidity_blend->perlinMap2D(x, z);
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for (s32 i = 0; i < csize.X * csize.Z; i++) {
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noise_heat->result[i] += noise_heat_blend->result[i];
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noise_humidity->result[i] += noise_humidity_blend->result[i];
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}
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//printf("calculateNoise: %dus\n", t.stop());
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}
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@ -69,8 +69,11 @@ public:
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Noise *noise_cave1;
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Noise *noise_cave2;
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Noise *noise_ground;
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Noise *noise_heat;
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Noise *noise_humidity;
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Noise *noise_heat_blend;
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Noise *noise_humidity_blend;
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content_t c_stone;
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content_t c_water_source;
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@ -84,6 +84,8 @@ MapgenV7::MapgenV7(int mapgenid, MapgenParams *params, EmergeManager *emerge)
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//// Biome noise
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noise_heat = new Noise(¶ms->np_biome_heat, seed, csize.X, csize.Z);
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noise_humidity = new Noise(¶ms->np_biome_humidity, seed, csize.X, csize.Z);
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noise_heat_blend = new Noise(¶ms->np_biome_heat_blend, seed, csize.X, csize.Z);
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noise_humidity_blend = new Noise(¶ms->np_biome_humidity_blend, seed, csize.X, csize.Z);
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//// Resolve nodes to be used
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INodeDefManager *ndef = emerge->ndef;
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@ -130,6 +132,8 @@ MapgenV7::~MapgenV7()
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delete noise_heat;
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delete noise_humidity;
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delete noise_heat_blend;
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delete noise_humidity_blend;
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delete[] ridge_heightmap;
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delete[] heightmap;
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@ -365,14 +369,23 @@ void MapgenV7::calculateNoise()
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noise_filler_depth->perlinMap2D(x, z);
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noise_heat->perlinMap2D(x, z);
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noise_humidity->perlinMap2D(x, z);
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noise_heat_blend->perlinMap2D(x, z);
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noise_humidity_blend->perlinMap2D(x, z);
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for (s32 i = 0; i < csize.X * csize.Z; i++) {
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noise_heat->result[i] += noise_heat_blend->result[i];
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noise_humidity->result[i] += noise_humidity_blend->result[i];
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}
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//printf("calculateNoise: %dus\n", t.stop());
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}
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Biome *MapgenV7::getBiomeAtPoint(v3s16 p)
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{
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float heat = NoisePerlin2D(&noise_heat->np, p.X, p.Z, seed);
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float humidity = NoisePerlin2D(&noise_humidity->np, p.X, p.Z, seed);
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float heat = NoisePerlin2D(&noise_heat->np, p.X, p.Z, seed) +
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NoisePerlin2D(&noise_heat_blend->np, p.X, p.Z, seed);
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float humidity = NoisePerlin2D(&noise_humidity->np, p.X, p.Z, seed) +
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NoisePerlin2D(&noise_humidity_blend->np, p.X, p.Z, seed);
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s16 groundlevel = baseTerrainLevelAtPoint(p.X, p.Z);
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return bmgr->getBiome(heat, humidity, groundlevel);
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@ -82,6 +82,8 @@ public:
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Noise *noise_heat;
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Noise *noise_humidity;
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Noise *noise_heat_blend;
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Noise *noise_humidity_blend;
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content_t c_stone;
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content_t c_water_source;
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