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Skip liquid updates in MapgenSinglenode if not applicable
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@ -74,8 +74,8 @@ void MapgenSinglenode::makeChunk(BlockMakeData *data)
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}
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}
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// Add top and bottom side of water to transforming_liquid queue
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updateLiquid(&data->transforming_liquid, node_min, node_max);
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if (ndef->get(n_node).isLiquid())
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updateLiquid(&data->transforming_liquid, node_min, node_max);
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// Set lighting
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if ((flags & MG_LIGHT) && set_light == LIGHT_SUN)
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