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Use a table in set_physics_override()
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@ -1706,11 +1706,13 @@ Player-only: (no-op for other objects)
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{jump=bool,right=bool,left=bool,LMB=bool,RMB=bool,sneak=bool,aux1=bool,down=bool,up=bool}
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- get_player_control_bits(): returns integer with bit packed player pressed keys
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bit nr/meaning: 0/up ,1/down ,2/left ,3/right ,4/jump ,5/aux1 ,6/sneak ,7/LMB ,8/RMB
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- set_physics_override(speed, jump, gravity, sneak, sneak_glitch)
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modifies per-player walking speed, jump height, and gravity.
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Values default to 1 and act as offsets to the physics settings
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in minetest.conf. nil will keep the current setting.
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sneak and sneak_glitch are booleans, default is true
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- set_physics_override({
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speed = 1.0, -- multiplier to default value
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jump = 1.0, -- multiplier to default value
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gravity = 1.0, -- multiplier to default value
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sneak = true, -- whether player can sneak
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sneak_glitch = true, -- whether player can use the sneak glitch
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})
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- hud_add(hud definition): add a HUD element described by HUD def, returns ID number on success
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- hud_remove(id): remove the HUD element of the specified id
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- hud_change(id, stat, value): change a value of a previously added HUD element
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@ -357,6 +357,15 @@ int ObjectRef::l_set_physics_override(lua_State *L)
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PlayerSAO *co = (PlayerSAO *) getobject(ref);
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if(co == NULL) return 0;
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// Do it
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if (lua_istable(L, 2)) {
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co->m_physics_override_speed = getfloatfield_default(L, 2, "speed", co->m_physics_override_speed);
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co->m_physics_override_jump = getfloatfield_default(L, 2, "jump", co->m_physics_override_jump);
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co->m_physics_override_gravity = getfloatfield_default(L, 2, "gravity", co->m_physics_override_gravity);
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co->m_physics_override_sneak = getboolfield_default(L, 2, "sneak", co->m_physics_override_sneak);
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co->m_physics_override_sneak_glitch = getboolfield_default(L, 2, "sneak_glitch", co->m_physics_override_sneak_glitch);
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co->m_physics_override_sent = false;
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} else {
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// old, non-table format
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if(!lua_isnil(L, 2)){
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co->m_physics_override_speed = lua_tonumber(L, 2);
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co->m_physics_override_sent = false;
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@ -369,13 +378,6 @@ int ObjectRef::l_set_physics_override(lua_State *L)
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co->m_physics_override_gravity = lua_tonumber(L, 4);
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co->m_physics_override_sent = false;
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}
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if (lua_isboolean(L, 5)) {
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co->m_physics_override_sneak = lua_toboolean(L, 5);
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co->m_physics_override_sent = false;
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}
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if (lua_isboolean(L, 6)) {
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co->m_physics_override_sneak_glitch = lua_toboolean(L, 6);
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co->m_physics_override_sent = false;
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}
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return 0;
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}
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