mirror of
https://github.com/minetest/minetest.git
synced 2024-08-18 20:44:16 +02:00
texture_packs.txt: Document special textures
This commit is contained in:
parent
927adf9bdd
commit
e559f8714b
@ -44,6 +44,87 @@ Texture modifiers
|
||||
|
||||
See lua_api.txt for texture modifiers
|
||||
|
||||
Special textures
|
||||
----------------
|
||||
|
||||
These texture names are hardcoded into the engine but can also be overwritten
|
||||
by texture packs. All existing fallback textures can be found in the directory
|
||||
`textures/base/pack`.
|
||||
|
||||
### Gameplay textures
|
||||
|
||||
* `bubble.png`: the bubble texture when the player is drowning
|
||||
|
||||
* `crack_anylength.png`: node overlay texture when digging
|
||||
|
||||
* `crosshair.png`
|
||||
* the crosshair texture in the center of the screen. The settings
|
||||
`crosshair_color` and `crosshair_alpha` are used to create a cross
|
||||
when no texture was found
|
||||
|
||||
* `halo.png`: used for the node highlighting mesh
|
||||
|
||||
* `heart.png`: used to display the health points of the player
|
||||
|
||||
* `minimap_mask_round.png`: round minimap mask, white gets replaced by the map
|
||||
* `minimap_mask_square.png`: mask used for the square minimap
|
||||
* `minimap_overlay_round.png`: overlay texture for the round minimap
|
||||
* `minimap_overlay_square.png`: overlay texture for the square minimap
|
||||
* `object_marker_red.png`: texture for players on the minimap
|
||||
* `player_marker.png`: texture for the own player on the square minimap
|
||||
|
||||
* `player.png`: front texture of the 2D upright sprite player
|
||||
* `player_back.png`: back texture of the 2D upright sprite player
|
||||
|
||||
* `moon.png`: texture of the moon. Default texture is generated by Minetest
|
||||
* `moon_tonemap.png`: tonemap to be used when `moon.png` was found
|
||||
* `sun.png`: texture of the sun. Default texture is generated by Minetest
|
||||
* `sun_tonemap.png`: tonemap to be used when `sun.png` was found
|
||||
* `sunrisebg.png`: shown sky texture when the sun rises
|
||||
|
||||
* `smoke_puff.png`: texture used when an object died by punching
|
||||
|
||||
* `unknown_item.png`: shown texture when an item definition was not found
|
||||
* `unknown_node.png`: shown texture when a node definition was not found
|
||||
* `unknown_object.png`: shown texture when an entity definition was not found
|
||||
|
||||
* `wieldhand.png`: texture of the wieldhand
|
||||
|
||||
### Mainmenu textures
|
||||
|
||||
* `menu_bg.png`: used as mainmenu background when the clouds are disabled
|
||||
* `menu_header.png`: header texture when no texture pack is selected
|
||||
|
||||
* `no_screenshot.png`
|
||||
* texture when no screenshot was found for a texture pack or mod
|
||||
|
||||
* `server_flags_creative.png`: icon for creative servers
|
||||
* `server_flags_damage.png`: icon for enabled damage on servers
|
||||
* `server_flags_favorite.png`: icon for your favorite servers
|
||||
* `server_flags_pvp.png`: icon for enabled PvP on servers
|
||||
|
||||
### Android textures
|
||||
|
||||
* `down_arrow.png`
|
||||
* `left_arrow.png`
|
||||
* `right_arrow.png`
|
||||
* `up_arrow.png`
|
||||
|
||||
* `drop_btn.png`
|
||||
* `fast_btn.png`
|
||||
* `fly_btn.png`
|
||||
* `jump_btn.png`
|
||||
* `noclip_btn.png`
|
||||
|
||||
* `camera_btn.png`
|
||||
* `chat_btn.png`
|
||||
* `inventory_btn.png`
|
||||
* `rangeview_btn.png`
|
||||
|
||||
* `debug_btn.png`
|
||||
* `gear_icon.png`
|
||||
* `rare_controls.png`
|
||||
|
||||
Texture Overrides
|
||||
-----------------
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user