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Dont animate changing wielditem from hand to hand
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@ -588,7 +588,8 @@ void Camera::wield(const ItemStack &item, u16 playeritem)
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IItemDefManager *idef = m_gamedef->idef();
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std::string itemname = item.getDefinition(idef).name;
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m_wield_mesh_next = idef->getWieldMesh(itemname, m_gamedef);
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if(playeritem != m_previous_playeritem) {
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if(playeritem != m_previous_playeritem &&
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!(m_previous_itemname == "" && itemname == "")) {
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m_previous_playeritem = playeritem;
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m_previous_itemname = itemname;
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if(m_wield_change_timer >= 0.125)
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