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Server::ProcessData(): call getBanName once instead of twice (#639)
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@ -1776,12 +1776,13 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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// drop player if is ip is banned
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// drop player if is ip is banned
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if(m_banmanager->isIpBanned(addr_s)){
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if(m_banmanager->isIpBanned(addr_s)){
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std::string ban_name = m_banmanager->getBanName(addr_s);
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infostream<<"Server: A banned client tried to connect from "
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infostream<<"Server: A banned client tried to connect from "
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<<addr_s<<"; banned name was "
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<<addr_s<<"; banned name was "
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<<m_banmanager->getBanName(addr_s)<<std::endl;
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<<ban_name<<std::endl;
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// This actually doesn't seem to transfer to the client
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// This actually doesn't seem to transfer to the client
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DenyAccess(peer_id, L"Your ip is banned. Banned name was "
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DenyAccess(peer_id, L"Your ip is banned. Banned name was "
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+narrow_to_wide(m_banmanager->getBanName(addr_s)));
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+narrow_to_wide(ban_name));
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m_con.DeletePeer(peer_id);
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m_con.DeletePeer(peer_id);
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return;
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return;
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}
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}
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