Dont announce server in singleplayer

This commit is contained in:
proller 2013-07-27 17:44:59 +04:00
parent 215e37aac3
commit e65d8ad655
2 changed files with 3 additions and 2 deletions

@ -55,10 +55,11 @@ Json::Value fetchJsonValue(const std::string url,
curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, WriteCallback);
curl_easy_setopt(curl, CURLOPT_WRITEDATA, &liststring);
curl_easy_setopt(curl, CURLOPT_TIMEOUT_MS, g_settings->getS32("curl_timeout"));
curl_easy_setopt(curl, CURLOPT_CONNECTTIMEOUT_MS, g_settings->getS32("curl_timeout"));
if (chunk != 0)
curl_easy_setopt(curl, CURLOPT_HTTPHEADER, chunk);
res = curl_easy_perform(curl);
if (res != CURLE_OK)
errorstream<<"Jsonreader: "<< url <<" not found (" << curl_easy_strerror(res) << ")" <<std::endl;

@ -1242,7 +1242,7 @@ void Server::AsyncRunStep()
// send masterserver announce
{
float &counter = m_masterserver_timer;
if((!counter || counter >= 300.0) && g_settings->getBool("server_announce") == true)
if(!isSingleplayer() && (!counter || counter >= 300.0) && g_settings->getBool("server_announce") == true)
{
ServerList::sendAnnounce(!counter ? "start" : "update", m_clients_number, m_uptime.get(), m_gamespec.id, m_mods);
counter = 0.01;