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Inventory: Make addItem for empty ItemStacks respect max stack size
When adding items to an empty ItemStack, limit the number of items taken based on the maximum stack size in the item description. Likewise, when checking whether items will fit into an empty ItemStack, only absorb as many items as are allowed in a single stack and return the rest.
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@ -267,8 +267,17 @@ ItemStack ItemStack::addItem(const ItemStack &newitem_,
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// If this is an empty item, it's an easy job.
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// If this is an empty item, it's an easy job.
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else if(empty())
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else if(empty())
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{
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{
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const u16 stackMax = getStackMax(itemdef);
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*this = newitem;
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*this = newitem;
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// If the item fits fully, delete it
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if (count <= stackMax) {
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newitem.clear();
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newitem.clear();
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} else { // Else the item does not fit fully. Return the rest.
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count = stackMax;
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newitem.remove(count);
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}
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}
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}
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// If item name or metadata differs, bail out
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// If item name or metadata differs, bail out
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else if (name != newitem.name
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else if (name != newitem.name
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@ -308,7 +317,14 @@ bool ItemStack::itemFits(const ItemStack &newitem_,
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// If this is an empty item, it's an easy job.
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// If this is an empty item, it's an easy job.
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else if(empty())
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else if(empty())
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{
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{
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const u16 stackMax = getStackMax(itemdef);
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// If the item fits fully, delete it
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if (newitem.count <= stackMax) {
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newitem.clear();
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newitem.clear();
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} else { // Else the item does not fit fully. Return the rest.
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newitem.remove(stackMax);
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}
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}
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}
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// If item name or metadata differs, bail out
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// If item name or metadata differs, bail out
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else if (name != newitem.name
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else if (name != newitem.name
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@ -322,7 +338,6 @@ bool ItemStack::itemFits(const ItemStack &newitem_,
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newitem.clear();
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newitem.clear();
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}
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}
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// Else the item does not fit fully. Return the rest.
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// Else the item does not fit fully. Return the rest.
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// the rest.
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else
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else
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{
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{
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u16 freespace = freeSpace(itemdef);
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u16 freespace = freeSpace(itemdef);
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