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Add vector.random_direction()
(#14784)
Generate a random vector of unit length. Useful for many mods.
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@ -375,6 +375,18 @@ function vector.in_area(pos, min, max)
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(pos.z >= min.z) and (pos.z <= max.z)
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(pos.z >= min.z) and (pos.z <= max.z)
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end
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end
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function vector.random_direction()
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-- Generate a random direction of unit length, via rejection sampling
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local x, y, z, l2
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repeat -- expected less than two attempts on average (volume sphere vs. cube)
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x, y, z = math.random() * 2 - 1, math.random() * 2 - 1, math.random() * 2 - 1
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l2 = x*x + y*y + z*z
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until l2 <= 1 and l2 >= 1e-6
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-- normalize
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local l = math.sqrt(l2)
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return fast_new(x/l, y/l, z/l)
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end
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if rawget(_G, "core") and core.set_read_vector and core.set_push_vector then
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if rawget(_G, "core") and core.set_read_vector and core.set_push_vector then
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local function read_vector(v)
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local function read_vector(v)
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return v.x, v.y, v.z
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return v.x, v.y, v.z
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@ -3820,6 +3820,8 @@ vectors are written like this: `(x, y, z)`:
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`vector.new(v)` does the same as `vector.copy(v)`
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`vector.new(v)` does the same as `vector.copy(v)`
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* `vector.zero()`:
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* `vector.zero()`:
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* Returns a new vector `(0, 0, 0)`.
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* Returns a new vector `(0, 0, 0)`.
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* `vector.random_direction()`:
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* Returns a new vector of length 1, pointing into a direction chosen uniformly at random.
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* `vector.copy(v)`:
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* `vector.copy(v)`:
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* Returns a copy of the vector `v`.
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* Returns a copy of the vector `v`.
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* `vector.from_string(s[, init])`:
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* `vector.from_string(s[, init])`:
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