Added support to disable built-in HUD elements

This commit is contained in:
Diego Martínez 2013-04-24 07:52:46 -03:00 committed by Perttu Ahola
parent 33dd267fd9
commit e703c5b81f
13 changed files with 138 additions and 11 deletions

@ -1433,6 +1433,9 @@ Player-only: (no-op for other objects)
- hud_change(id, stat, value): change a value of a previously added HUD element - hud_change(id, stat, value): change a value of a previously added HUD element
^ element stat values: position, name, scale, text, number, item, dir ^ element stat values: position, name, scale, text, number, item, dir
- hud_get(id): gets the HUD element definition structure of the specified ID - hud_get(id): gets the HUD element definition structure of the specified ID
- hud_builtin_enable(what, flag): enable or disable built-in HUD items
^ what: "hotbar", "healthbar", "crosshair", "wielditem"
^ flag: true/false
InvRef: Reference to an inventory InvRef: Reference to an inventory
methods: methods:

@ -2114,6 +2114,20 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
event.hudchange.data = intdata; event.hudchange.data = intdata;
m_client_event_queue.push_back(event); m_client_event_queue.push_back(event);
} }
else if(command == TOCLIENT_HUD_BUILTIN_ENABLE)
{
std::string datastring((char *)&data[2], datasize - 2);
std::istringstream is(datastring, std::ios_base::binary);
u32 id = readU8(is);
bool flag = (readU8(is) ? true : false);
ClientEvent event;
event.type = CE_HUD_BUILTIN_ENABLE;
event.hudbuiltin.id = (HudBuiltinElement)id;
event.hudbuiltin.flag = flag;
m_client_event_queue.push_back(event);
}
else else
{ {
infostream<<"Client: Ignoring unknown command " infostream<<"Client: Ignoring unknown command "

@ -163,7 +163,8 @@ enum ClientEventType
CE_DELETE_PARTICLESPAWNER, CE_DELETE_PARTICLESPAWNER,
CE_HUDADD, CE_HUDADD,
CE_HUDRM, CE_HUDRM,
CE_HUDCHANGE CE_HUDCHANGE,
CE_HUD_BUILTIN_ENABLE
}; };
struct ClientEvent struct ClientEvent
@ -243,6 +244,10 @@ struct ClientEvent
std::string *sdata; std::string *sdata;
u32 data; u32 data;
} hudchange; } hudchange;
struct{
u32 id;
u32 flag;
} hudbuiltin;
}; };
}; };

@ -94,6 +94,7 @@ SharedBuffer<u8> makePacket_TOCLIENT_TIME_OF_DAY(u16 time, float time_speed);
TOCLIENT_HUD_ADD TOCLIENT_HUD_ADD
TOCLIENT_HUD_RM TOCLIENT_HUD_RM
TOCLIENT_HUD_CHANGE TOCLIENT_HUD_CHANGE
TOCLIENT_HUD_BUILTIN_ENABLE
*/ */
#define LATEST_PROTOCOL_VERSION 20 #define LATEST_PROTOCOL_VERSION 20
@ -456,13 +457,13 @@ enum ToClientCommand
v2f1000 offset v2f1000 offset
*/ */
TOCLIENT_HUDRM = 0x50, TOCLIENT_HUDRM = 0x4a,
/* /*
u16 command u16 command
u32 id u32 id
*/ */
TOCLIENT_HUDCHANGE = 0x51, TOCLIENT_HUDCHANGE = 0x4b,
/* /*
u16 command u16 command
u32 id u32 id
@ -472,6 +473,13 @@ enum ToClientCommand
u8[len] data | u8[len] data |
u32 data] u32 data]
*/ */
TOCLIENT_HUD_BUILTIN_ENABLE = 0x4c,
/*
u16 command
u8 id
u8 flag
*/
}; };
enum ToServerCommand enum ToServerCommand

@ -2186,6 +2186,14 @@ void the_game(
delete event.hudchange.v2fdata; delete event.hudchange.v2fdata;
delete event.hudchange.sdata; delete event.hudchange.sdata;
} }
else if (event.type == CE_HUD_BUILTIN_ENABLE) {
u32 bit = (u32)event.hudbuiltin.id;
u32 mask = 1 << bit;
if (event.hudbuiltin.flag)
player->hud_flags |= mask;
else
player->hud_flags &= ~mask;
}
} }
} }
@ -3070,7 +3078,7 @@ void the_game(
/* /*
Wielded tool Wielded tool
*/ */
if(show_hud) if(show_hud && (player->hud_flags & HUD_DRAW_WIELDITEM))
{ {
// Warning: This clears the Z buffer. // Warning: This clears the Z buffer.
camera.drawWieldedTool(); camera.drawWieldedTool();
@ -3094,7 +3102,7 @@ void the_game(
/* /*
Draw crosshair Draw crosshair
*/ */
if (show_hud) if (show_hud && (player->hud_flags & HUD_DRAW_CROSSHAIR))
hud.drawCrosshair(); hud.drawCrosshair();
} // timer } // timer
@ -3109,7 +3117,8 @@ void the_game(
if (show_hud) if (show_hud)
{ {
hud.drawHotbar(v2s32(displaycenter.X, screensize.Y), hud.drawHotbar(v2s32(displaycenter.X, screensize.Y),
client.getHP(), client.getPlayerItem()); client.getHP(), client.getPlayerItem(),
player->hud_flags);
} }
/* /*

@ -277,7 +277,7 @@ void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture, s
} }
void Hud::drawHotbar(v2s32 centerlowerpos, s32 halfheartcount, u16 playeritem) { void Hud::drawHotbar(v2s32 centerlowerpos, s32 halfheartcount, u16 playeritem, u32 flags) {
InventoryList *mainlist = inventory->getList("main"); InventoryList *mainlist = inventory->getList("main");
if (mainlist == NULL) { if (mainlist == NULL) {
errorstream << "draw_hotbar(): mainlist == NULL" << std::endl; errorstream << "draw_hotbar(): mainlist == NULL" << std::endl;
@ -288,7 +288,9 @@ void Hud::drawHotbar(v2s32 centerlowerpos, s32 halfheartcount, u16 playeritem) {
s32 width = hotbar_itemcount * (hotbar_imagesize + padding * 2); s32 width = hotbar_itemcount * (hotbar_imagesize + padding * 2);
v2s32 pos = centerlowerpos - v2s32(width / 2, hotbar_imagesize + padding * 2); v2s32 pos = centerlowerpos - v2s32(width / 2, hotbar_imagesize + padding * 2);
if (flags & HUD_DRAW_HOTBAR)
drawItem(pos, hotbar_imagesize, hotbar_itemcount, mainlist, playeritem + 1, 0); drawItem(pos, hotbar_imagesize, hotbar_itemcount, mainlist, playeritem + 1, 0);
if (flags & HUD_DRAW_HEALTHBAR)
drawStatbar(pos - v2s32(0, 4), HUD_CORNER_LOWER, HUD_DIR_LEFT_RIGHT, drawStatbar(pos - v2s32(0, 4), HUD_CORNER_LOWER, HUD_DIR_LEFT_RIGHT,
"heart.png", halfheartcount, v2s32(0, 0)); "heart.png", halfheartcount, v2s32(0, 0));
} }

@ -31,6 +31,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#define HUD_CORNER_LOWER 1 #define HUD_CORNER_LOWER 1
#define HUD_CORNER_CENTER 2 #define HUD_CORNER_CENTER 2
#define HUD_DRAW_HOTBAR (1 << 0)
#define HUD_DRAW_HEALTHBAR (1 << 1)
#define HUD_DRAW_CROSSHAIR (1 << 2)
#define HUD_DRAW_WIELDITEM (1 << 3)
class Player; class Player;
enum HudElementType { enum HudElementType {
@ -66,6 +71,14 @@ struct HudElement {
}; };
enum HudBuiltinElement {
HUD_BUILTIN_HOTBAR = 0,
HUD_BUILTIN_HEALTHBAR,
HUD_BUILTIN_CROSSHAIR,
HUD_BUILTIN_WIELDITEM
};
inline u32 hud_get_free_id(Player *player) { inline u32 hud_get_free_id(Player *player) {
size_t size = player->hud.size(); size_t size = player->hud.size();
for (size_t i = 0; i != size; i++) { for (size_t i = 0; i != size; i++) {
@ -112,7 +125,7 @@ public:
void drawLuaElements(); void drawLuaElements();
void drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture, s32 count, v2s32 offset); void drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture, s32 count, v2s32 offset);
void drawHotbar(v2s32 centerlowerpos, s32 halfheartcount, u16 playeritem); void drawHotbar(v2s32 centerlowerpos, s32 halfheartcount, u16 playeritem, u32 flags);
void resizeHotbar(); void resizeHotbar();
void drawCrosshair(); void drawCrosshair();

@ -18,6 +18,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
*/ */
#include "player.h" #include "player.h"
#include "hud.h"
#include "constants.h" #include "constants.h"
#include "gamedef.h" #include "gamedef.h"
#include "connection.h" // PEER_ID_INEXISTENT #include "connection.h" // PEER_ID_INEXISTENT
@ -76,6 +77,11 @@ Player::Player(IGameDef *gamedef):
physics_override_speed = 1; physics_override_speed = 1;
physics_override_jump = 1; physics_override_jump = 1;
physics_override_gravity = 1; physics_override_gravity = 1;
hud_flags = HUD_DRAW_HOTBAR
| HUD_DRAW_HEALTHBAR
| HUD_DRAW_CROSSHAIR
| HUD_DRAW_WIELDITEM;
} }
Player::~Player() Player::~Player()

@ -245,6 +245,7 @@ public:
u32 keyPressed; u32 keyPressed;
std::vector<HudElement *> hud; std::vector<HudElement *> hud;
u32 hud_flags;
protected: protected:
IGameDef *m_gamedef; IGameDef *m_gamedef;

@ -52,6 +52,15 @@ struct EnumString es_HudElementStat[] =
{0, NULL}, {0, NULL},
}; };
struct EnumString es_HudBuiltinElement[] =
{
{HUD_BUILTIN_HOTBAR, "hotbar"},
{HUD_BUILTIN_HEALTHBAR, "healthbar"},
{HUD_BUILTIN_CROSSHAIR, "crosshair"},
{HUD_BUILTIN_WIELDITEM, "wielditem"},
{0, NULL},
};
/* /*
ObjectRef ObjectRef
@ -902,6 +911,33 @@ int ObjectRef::l_hud_get(lua_State *L)
return 1; return 1;
} }
// hud_builtin_enable(self, id, flag)
int ObjectRef::l_hud_builtin_enable(lua_State *L)
{
ObjectRef *ref = checkobject(L, 1);
Player *player = getplayer(ref);
if (player == NULL)
return 0;
HudBuiltinElement id;
int id_i;
std::string s(lua_tostring(L, 2));
// Return nil if component is not in enum
if (!string_to_enum(es_HudBuiltinElement, id_i, s))
return 0;
id = (HudBuiltinElement)id_i;
bool flag = (bool)lua_toboolean(L, 3);
bool ok = get_server(L)->hudBuiltinEnable(player, id, flag);
lua_pushboolean(L, (int)ok);
return 1;
}
ObjectRef::ObjectRef(ServerActiveObject *object): ObjectRef::ObjectRef(ServerActiveObject *object):
m_object(object) m_object(object)
{ {
@ -1012,6 +1048,7 @@ const luaL_reg ObjectRef::methods[] = {
luamethod(ObjectRef, hud_remove), luamethod(ObjectRef, hud_remove),
luamethod(ObjectRef, hud_change), luamethod(ObjectRef, hud_change),
luamethod(ObjectRef, hud_get), luamethod(ObjectRef, hud_get),
luamethod(ObjectRef, hud_builtin_enable),
//luamethod(ObjectRef, hud_lock_next_bar), //luamethod(ObjectRef, hud_lock_next_bar),
//luamethod(ObjectRef, hud_unlock_bar), //luamethod(ObjectRef, hud_unlock_bar),
{0,0} {0,0}

@ -202,6 +202,9 @@ private:
// hud_get(self, id) // hud_get(self, id)
static int l_hud_get(lua_State *L); static int l_hud_get(lua_State *L);
// hud_builtin_enable(self, id, flag)
static int l_hud_builtin_enable(lua_State *L);
public: public:
ObjectRef(ServerActiveObject *object); ObjectRef(ServerActiveObject *object);

@ -3675,6 +3675,22 @@ void Server::SendHUDChange(u16 peer_id, u32 id, HudElementStat stat, void *value
m_con.Send(peer_id, 0, data, true); m_con.Send(peer_id, 0, data, true);
} }
void Server::SendHUDBuiltinEnable(u16 peer_id, u32 id, bool flag)
{
std::ostringstream os(std::ios_base::binary);
// Write command
writeU16(os, TOCLIENT_HUD_BUILTIN_ENABLE);
writeU8(os, id);
writeU8(os, (flag ? 1 : 0));
// Make data buffer
std::string s = os.str();
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
// Send as reliable
m_con.Send(peer_id, 0, data, true);
}
void Server::BroadcastChatMessage(const std::wstring &message) void Server::BroadcastChatMessage(const std::wstring &message)
{ {
for(std::map<u16, RemoteClient*>::iterator for(std::map<u16, RemoteClient*>::iterator
@ -4664,6 +4680,14 @@ bool Server::hudChange(Player *player, u32 id, HudElementStat stat, void *data)
return true; return true;
} }
bool Server::hudBuiltinEnable(Player *player, u32 id, bool flag) {
if (!player)
return false;
SendHUDBuiltinEnable(player->peer_id, id, flag);
return true;
}
void Server::notifyPlayers(const std::wstring msg) void Server::notifyPlayers(const std::wstring msg)
{ {
BroadcastChatMessage(msg); BroadcastChatMessage(msg);

@ -540,6 +540,7 @@ public:
u32 hudAdd(Player *player, HudElement *element); u32 hudAdd(Player *player, HudElement *element);
bool hudRemove(Player *player, u32 id); bool hudRemove(Player *player, u32 id);
bool hudChange(Player *player, u32 id, HudElementStat stat, void *value); bool hudChange(Player *player, u32 id, HudElementStat stat, void *value);
bool hudBuiltinEnable(Player *player, u32 id, bool flag);
private: private:
@ -583,6 +584,7 @@ private:
void SendHUDAdd(u16 peer_id, u32 id, HudElement *form); void SendHUDAdd(u16 peer_id, u32 id, HudElement *form);
void SendHUDRemove(u16 peer_id, u32 id); void SendHUDRemove(u16 peer_id, u32 id);
void SendHUDChange(u16 peer_id, u32 id, HudElementStat stat, void *value); void SendHUDChange(u16 peer_id, u32 id, HudElementStat stat, void *value);
void SendHUDBuiltinEnable(u16 peer_id, u32 id, bool flag);
/* /*
Send a node removal/addition event to all clients except ignore_id. Send a node removal/addition event to all clients except ignore_id.
Additionally, if far_players!=NULL, players further away than Additionally, if far_players!=NULL, players further away than