Client::Interact: Use InteractAction enum instead of numeric constants

This replaces the magic numbers used as interaction modes both client-side and server-side, primarily for the sake of ease-of-readability.
This commit is contained in:
ANAND 2019-08-04 10:23:59 +05:30 committed by SmallJoker
parent e462a9a5ef
commit e788ee283f
5 changed files with 59 additions and 60 deletions

@ -908,7 +908,7 @@ void writePlayerPos(LocalPlayer *myplayer, ClientMap *clientMap, NetworkPacket *
*pkt << fov << wanted_range;
}
void Client::interact(u8 action, const PointedThing& pointed)
void Client::interact(InteractAction action, const PointedThing& pointed)
{
if(m_state != LC_Ready) {
errorstream << "Client::interact() "
@ -928,18 +928,11 @@ void Client::interact(u8 action, const PointedThing& pointed)
[5] u32 length of the next item (plen)
[9] serialized PointedThing
[9 + plen] player position information
actions:
0: start digging (from undersurface) or use
1: stop digging (all parameters ignored)
2: digging completed
3: place block or item (to abovesurface)
4: use item
5: perform secondary action of item
*/
NetworkPacket pkt(TOSERVER_INTERACT, 1 + 2 + 0);
pkt << action;
pkt << (u8)action;
pkt << myplayer->getWieldIndex();
std::ostringstream tmp_os(std::ios::binary);

@ -232,7 +232,7 @@ public:
void Send(NetworkPacket* pkt);
void interact(u8 action, const PointedThing& pointed);
void interact(InteractAction action, const PointedThing &pointed);
void sendNodemetaFields(v3s16 p, const std::string &formname,
const StringMap &fields);

@ -3020,7 +3020,7 @@ void Game::processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug)
}
if (!runData.digging) {
client->interact(1, runData.pointed_old);
client->interact(INTERACT_STOP_DIGGING, runData.pointed_old);
client->setCrack(-1, v3s16(0, 0, 0));
runData.dig_time = 0.0;
}
@ -3048,7 +3048,7 @@ void Game::processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug)
if (selected_def.usable && input->getLeftState()) {
if (input->getLeftClicked() && (!client->moddingEnabled()
|| !client->getScript()->on_item_use(selected_item, pointed)))
client->interact(4, pointed);
client->interact(INTERACT_USE, pointed);
} else if (pointed.type == POINTEDTHING_NODE) {
handlePointingAtNode(pointed, selected_item, hand_item, dtime);
} else if (pointed.type == POINTEDTHING_OBJECT) {
@ -3169,7 +3169,7 @@ void Game::handlePointingAtNothing(const ItemStack &playerItem)
infostream << "Right Clicked in Air" << std::endl;
PointedThing fauxPointed;
fauxPointed.type = POINTEDTHING_NOTHING;
client->interact(5, fauxPointed);
client->interact(INTERACT_ACTIVATE, fauxPointed);
}
@ -3216,7 +3216,7 @@ void Game::handlePointingAtNode(const PointedThing &pointed,
&& !isKeyDown(KeyType::SNEAK)) {
// Report right click to server
if (nodedef_manager->get(map.getNodeNoEx(nodepos)).rightclickable) {
client->interact(3, pointed);
client->interact(INTERACT_PLACE, pointed);
}
infostream << "Launching custom inventory view" << std::endl;
@ -3246,7 +3246,7 @@ void Game::handlePointingAtNode(const PointedThing &pointed,
if (placed) {
// Report to server
client->interact(3, pointed);
client->interact(INTERACT_PLACE, pointed);
// Read the sound
soundmaker->m_player_rightpunch_sound =
def.sound_place;
@ -3259,7 +3259,7 @@ void Game::handlePointingAtNode(const PointedThing &pointed,
if (def.node_placement_prediction.empty() ||
nodedef_manager->get(map.getNodeNoEx(nodepos)).rightclickable) {
client->interact(3, pointed); // Report to server
client->interact(INTERACT_PLACE, pointed); // Report to server
} else {
soundmaker->m_player_rightpunch_sound =
def.sound_place_failed;
@ -3462,11 +3462,11 @@ void Game::handlePointingAtObject(const PointedThing &pointed,
runData.time_from_last_punch = 0;
if (!disable_send)
client->interact(0, pointed);
client->interact(INTERACT_START_DIGGING, pointed);
}
} else if (input->getRightClicked()) {
infostream << "Right-clicked object" << std::endl;
client->interact(3, pointed); // place
client->interact(INTERACT_PLACE, pointed); // place
}
}
@ -3509,7 +3509,7 @@ void Game::handleDigging(const PointedThing &pointed, const v3s16 &nodepos,
runData.dig_instantly = runData.dig_time_complete == 0;
if (client->moddingEnabled() && client->getScript()->on_punchnode(nodepos, n))
return;
client->interact(0, pointed);
client->interact(INTERACT_START_DIGGING, pointed);
runData.digging = true;
runData.ldown_for_dig = true;
}
@ -3584,7 +3584,7 @@ void Game::handleDigging(const PointedThing &pointed, const v3s16 &nodepos,
// implicit else: no prediction
}
client->interact(2, pointed);
client->interact(INTERACT_DIGGING_COMPLETED, pointed);
if (m_cache_enable_particles) {
const ContentFeatures &features =

@ -961,3 +961,13 @@ enum CSMRestrictionFlags : u64 {
CSM_RF_READ_PLAYERINFO = 0x00000020, // Disable player info lookups
CSM_RF_ALL = 0xFFFFFFFF,
};
enum InteractAction : u8
{
INTERACT_START_DIGGING, // 0: start digging (from undersurface) or use
INTERACT_STOP_DIGGING, // 1: stop digging (all parameters ignored)
INTERACT_DIGGING_COMPLETED, // 2: digging completed
INTERACT_PLACE, // 3: place block or item (to abovesurface)
INTERACT_USE, // 4: use item
INTERACT_ACTIVATE // 5: rightclick air ("activate")
};

@ -974,7 +974,7 @@ bool Server::checkInteractDistance(RemotePlayer *player, const f32 d, const std:
return true;
}
void Server::handleCommand_Interact(NetworkPacket* pkt)
void Server::handleCommand_Interact(NetworkPacket *pkt)
{
/*
[0] u16 command
@ -983,18 +983,14 @@ void Server::handleCommand_Interact(NetworkPacket* pkt)
[5] u32 length of the next item (plen)
[9] serialized PointedThing
[9 + plen] player position information
actions:
0: start digging (from undersurface) or use
1: stop digging (all parameters ignored)
2: digging completed
3: place block or item (to abovesurface)
4: use item
5: rightclick air ("activate")
*/
u8 action;
InteractAction action;
u16 item_i;
*pkt >> action;
*pkt >> (u8 &)action;
*pkt >> item_i;
std::istringstream tmp_is(pkt->readLongString(), std::ios::binary);
PointedThing pointed;
pointed.deSerialize(tmp_is);
@ -1073,18 +1069,18 @@ void Server::handleCommand_Interact(NetworkPacket* pkt)
Make sure the player is allowed to do it
*/
if (!checkPriv(player->getName(), "interact")) {
actionstream<<player->getName()<<" attempted to interact with "
<<pointed.dump()<<" without 'interact' privilege"
<<std::endl;
actionstream << player->getName() << " attempted to interact with " <<
pointed.dump() << " without 'interact' privilege" << std::endl;
// Re-send block to revert change on client-side
RemoteClient *client = getClient(pkt->getPeerId());
// Digging completed -> under
if (action == 2) {
if (action == INTERACT_DIGGING_COMPLETED) {
v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
client->SetBlockNotSent(blockpos);
}
// Placement -> above
else if (action == 3) {
else if (action == INTERACT_PLACE) {
v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_above, BS));
client->SetBlockNotSent(blockpos);
}
@ -1098,10 +1094,10 @@ void Server::handleCommand_Interact(NetworkPacket* pkt)
static thread_local const bool enable_anticheat =
!g_settings->getBool("disable_anticheat");
if ((action == 0 || action == 2 || action == 3 || action == 4) &&
if ((action == INTERACT_START_DIGGING || action == INTERACT_DIGGING_COMPLETED ||
action == INTERACT_PLACE || action == INTERACT_USE) &&
enable_anticheat && !isSingleplayer()) {
float d = playersao->getEyePosition()
.getDistanceFrom(pointed_pos_under);
float d = playersao->getEyePosition().getDistanceFrom(pointed_pos_under);
if (!checkInteractDistance(player, d, pointed.dump())) {
// Re-send block to revert change on client-side
@ -1121,7 +1117,7 @@ void Server::handleCommand_Interact(NetworkPacket* pkt)
/*
0: start digging or punch object
*/
if (action == 0) {
if (action == INTERACT_START_DIGGING) {
if (pointed.type == POINTEDTHING_NODE) {
MapNode n(CONTENT_IGNORE);
bool pos_ok;
@ -1174,18 +1170,18 @@ void Server::handleCommand_Interact(NetworkPacket* pkt)
PlayerHPChangeReason(PlayerHPChangeReason::PLAYER_PUNCH, pointed_object));
}
} // action == 0
} // action == INTERACT_START_DIGGING
/*
1: stop digging
*/
else if (action == 1) {
} // action == 1
else if (action == INTERACT_STOP_DIGGING) {
} // action == INTERACT_STOP_DIGGING
/*
2: Digging completed
*/
else if (action == 2) {
else if (action == INTERACT_DIGGING_COMPLETED) {
// Only digging of nodes
if (pointed.type == POINTEDTHING_NODE) {
bool pos_ok;
@ -1281,12 +1277,12 @@ void Server::handleCommand_Interact(NetworkPacket* pkt)
client->ResendBlockIfOnWire(blockpos);
}
}
} // action == 2
} // action == INTERACT_DIGGING_COMPLETED
/*
3: place block or right-click object
*/
else if (action == 3) {
else if (action == INTERACT_PLACE) {
ItemStack item = playersao->getWieldedItem();
// Reset build time counter
@ -1335,12 +1331,12 @@ void Server::handleCommand_Interact(NetworkPacket* pkt)
client->ResendBlockIfOnWire(blockpos2);
}
}
} // action == 3
} // action == INTERACT_PLACE
/*
4: use
*/
else if (action == 4) {
else if (action == INTERACT_USE) {
ItemStack item = playersao->getWieldedItem();
actionstream << player->getName() << " uses " << item.name
@ -1354,12 +1350,12 @@ void Server::handleCommand_Interact(NetworkPacket* pkt)
}
}
} // action == 4
} // action == INTERACT_USE
/*
5: rightclick air
*/
else if (action == 5) {
else if (action == INTERACT_ACTIVATE) {
ItemStack item = playersao->getWieldedItem();
actionstream << player->getName() << " activates "
@ -1371,7 +1367,7 @@ void Server::handleCommand_Interact(NetworkPacket* pkt)
SendInventory(playersao);
}
}
}
} // action == INTERACT_ACTIVATE
/*