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Add shorthand form for touch_interaction
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@ -9095,20 +9095,20 @@ Used by `minetest.register_node`, `minetest.register_craftitem`, and
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-- Otherwise should be name of node which the client immediately places
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-- upon digging. Server will always update with actual result shortly.
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touch_interaction = {
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touch_interaction = <TouchInteractionMode> OR {
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pointed_nothing = <TouchInteractionMode>,
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pointed_node = <TouchInteractionMode>,
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pointed_object = <TouchInteractionMode>,
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},
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-- Only affects touchscreen clients.
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-- Defines the meaning of short and long taps with the item in hand.
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-- The fields in this table can be set to the following values:
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-- If specified as a table, the field to be used is selected according to
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-- the current `pointed_thing`.
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-- There are three possible TouchInteractionMode values:
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-- * "user" (meaning depends on client-side settings)
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-- * "long_dig_short_place" (long tap = dig, short tap = place)
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-- * "short_dig_long_place" (short tap = dig, long tap = place)
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-- The field to be used is selected according to the current
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-- `pointed_thing`.
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pointed_nothing = "user",
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pointed_node = "user",
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pointed_object = "user",
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},
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-- The default value is "user".
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sound = {
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-- Definition of item sounds to be played at various events.
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@ -156,17 +156,24 @@ void read_item_definition(lua_State* L, int index,
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getboolfield(L, index, "wallmounted_rotate_vertical", def.wallmounted_rotate_vertical);
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lua_getfield(L, index, "touch_interaction");
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if (!lua_isnil(L, -1)) {
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luaL_checktype(L, -1, LUA_TTABLE);
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TouchInteraction &inter = def.touch_interaction;
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lua_getfield(L, index, "touch_interaction");
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if (lua_istable(L, -1)) {
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inter.pointed_nothing = (TouchInteractionMode)getenumfield(L, -1, "pointed_nothing",
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es_TouchInteractionMode, inter.pointed_nothing);
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inter.pointed_node = (TouchInteractionMode)getenumfield(L, -1, "pointed_node",
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es_TouchInteractionMode, inter.pointed_node);
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inter.pointed_object = (TouchInteractionMode)getenumfield(L, -1, "pointed_object",
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es_TouchInteractionMode, inter.pointed_object);
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} else if (lua_isstring(L, -1)) {
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int value;
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if (string_to_enum(es_TouchInteractionMode, value, lua_tostring(L, -1))) {
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inter.pointed_nothing = (TouchInteractionMode)value;
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inter.pointed_node = (TouchInteractionMode)value;
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inter.pointed_object = (TouchInteractionMode)value;
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}
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} else if (!lua_isnil(L, -1)) {
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throw LuaError("invalid type for 'touch_interaction'");
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}
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lua_pop(L, 1);
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}
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