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Retrieve mapblocks from the server in a sphere, not a cube
Use unused range argument in 'isBlockInSight()' to limit mapblock sends to a sphere of radius 'max block send distance'.
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@ -175,6 +175,7 @@ void RemoteClient::GetNextBlocks (
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const s16 full_d_max = g_settings->getS16("max_block_send_distance");
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const s16 full_d_max = g_settings->getS16("max_block_send_distance");
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const s16 d_opt = g_settings->getS16("block_send_optimize_distance");
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const s16 d_opt = g_settings->getS16("block_send_optimize_distance");
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const s16 d_blocks_in_sight = (full_d_max + 1) * BS * MAP_BLOCKSIZE;
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s16 d_max = full_d_max;
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s16 d_max = full_d_max;
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s16 d_max_gen = g_settings->getS16("max_block_generate_distance");
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s16 d_max_gen = g_settings->getS16("max_block_generate_distance");
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@ -242,7 +243,7 @@ void RemoteClient::GetNextBlocks (
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*/
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*/
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float camera_fov = (72.0*M_PI/180) * 4./3.;
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float camera_fov = (72.0*M_PI/180) * 4./3.;
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if(isBlockInSight(p, camera_pos, camera_dir, camera_fov, 10000*BS) == false)
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if(isBlockInSight(p, camera_pos, camera_dir, camera_fov, d_blocks_in_sight) == false)
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{
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{
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continue;
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continue;
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}
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}
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