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on_deactivate: distinguish removal and unloading (#11931)
Sometimes you need to be able to do removal-related cleanup, such as removing files from disk, or entries from a database. staticdata obviously isn't suitable for large data. The data shouldn't be removed if the entity is unloaded, only if it is removed.
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@ -4551,8 +4551,14 @@ Callbacks:
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* Called when the object is instantiated.
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* `dtime_s` is the time passed since the object was unloaded, which can be
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used for updating the entity state.
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* `on_deactivate(self)
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* `on_deactivate(self, removal)
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* Called when the object is about to get removed or unloaded.
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* `removal`: boolean indicating whether the object is about to get removed.
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Calling `object:remove()` on an active object will call this with `removal=true`.
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The mapblock the entity resides in being unloaded will call this with `removal=false`.
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* Note that this won't be called if the object hasn't been activated in the first place.
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In particular, `minetest.clear_objects({mode = "full"})` won't call this,
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whereas `minetest.clear_objects({mode = "quick"})` might call this.
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* `on_step(self, dtime)`
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* Called on every server tick, after movement and collision processing.
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`dtime` is usually 0.1 seconds, as per the `dedicated_server_step` setting
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@ -31,8 +31,8 @@ minetest.register_entity("testentities:callback", {
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on_activate = function(self, staticdata, dtime_s)
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message("Callback entity: on_activate! pos="..spos(self).."; dtime_s="..dtime_s)
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end,
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on_deactivate = function(self)
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message("Callback entity: on_deactivate! pos="..spos(self))
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on_deactivate = function(self, removal)
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message("Callback entity: on_deactivate! pos="..spos(self) .. "; removal=" .. tostring(removal))
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end,
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on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir, damage)
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local name = get_object_name(puncher)
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@ -103,7 +103,7 @@ void ScriptApiEntity::luaentity_Activate(u16 id,
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lua_pop(L, 2); // Pop object and error handler
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}
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void ScriptApiEntity::luaentity_Deactivate(u16 id)
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void ScriptApiEntity::luaentity_Deactivate(u16 id, bool removal)
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{
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SCRIPTAPI_PRECHECKHEADER
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@ -120,9 +120,9 @@ void ScriptApiEntity::luaentity_Deactivate(u16 id)
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if (!lua_isnil(L, -1)) {
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luaL_checktype(L, -1, LUA_TFUNCTION);
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lua_pushvalue(L, object);
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lua_pushboolean(L, removal);
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setOriginFromTable(object);
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PCALL_RES(lua_pcall(L, 1, 0, error_handler));
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PCALL_RES(lua_pcall(L, 2, 0, error_handler));
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} else {
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lua_pop(L, 1);
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}
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@ -33,7 +33,7 @@ public:
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bool luaentity_Add(u16 id, const char *name);
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void luaentity_Activate(u16 id,
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const std::string &staticdata, u32 dtime_s);
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void luaentity_Deactivate(u16 id);
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void luaentity_Deactivate(u16 id, bool removal);
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void luaentity_Remove(u16 id);
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std::string luaentity_GetStaticdata(u16 id);
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void luaentity_GetProperties(u16 id,
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@ -117,13 +117,13 @@ void LuaEntitySAO::addedToEnvironment(u32 dtime_s)
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}
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}
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void LuaEntitySAO::dispatchScriptDeactivate()
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void LuaEntitySAO::dispatchScriptDeactivate(bool removal)
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{
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// Ensure that this is in fact a registered entity,
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// and that it isn't already gone.
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// The latter also prevents this from ever being called twice.
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if (m_registered && !isGone())
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m_env->getScriptIface()->luaentity_Deactivate(m_id);
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m_env->getScriptIface()->luaentity_Deactivate(m_id, removal);
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}
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void LuaEntitySAO::step(float dtime, bool send_recommended)
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@ -80,9 +80,9 @@ public:
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bool collideWithObjects() const;
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protected:
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void dispatchScriptDeactivate();
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virtual void onMarkedForDeactivation() { dispatchScriptDeactivate(); }
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virtual void onMarkedForRemoval() { dispatchScriptDeactivate(); }
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void dispatchScriptDeactivate(bool removal);
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virtual void onMarkedForDeactivation() { dispatchScriptDeactivate(false); }
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virtual void onMarkedForRemoval() { dispatchScriptDeactivate(true); }
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private:
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std::string getPropertyPacket();
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