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Exposing the zoom key to Lua API (#9903)
Co-authored-by: Raul Ferriz <raul.ferriz@gmail.com>
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@ -6106,13 +6106,14 @@ object you are working with still exists.
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* `get_formspec_prepend(formspec)`: returns a formspec string.
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* `get_player_control()`: returns table with player pressed keys
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* The table consists of fields with boolean value representing the pressed
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keys, the fields are jump, right, left, LMB, RMB, sneak, aux1, down, up.
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keys, the fields are jump, right, left, LMB, RMB, sneak, aux1, down, up, zoom.
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* example: `{jump=false, right=true, left=false, LMB=false, RMB=false,
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sneak=true, aux1=false, down=false, up=false}`
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sneak=true, aux1=false, down=false, up=false, zoom=false}`
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* The `zoom` field is available since 5.3
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* `get_player_control_bits()`: returns integer with bit packed player pressed
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keys.
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* bit nr/meaning: 0/up, 1/down, 2/left, 3/right, 4/jump, 5/aux1, 6/sneak,
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7/LMB, 8/RMB
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7/LMB, 8/RMB, 9/zoom (zoom available since 5.3)
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* `set_physics_override(override_table)`
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* `override_table` is a table with the following fields:
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* `speed`: multiplier to default walking speed value (default: `1`)
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@ -2490,7 +2490,7 @@ void Game::updatePlayerControl(const CameraOrientation &cam)
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input->joystick.getAxisWithoutDead(JA_FORWARD_MOVE)
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);
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u32 keypress_bits =
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u32 keypress_bits = (
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( (u32)(isKeyDown(KeyType::FORWARD) & 0x1) << 0) |
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( (u32)(isKeyDown(KeyType::BACKWARD) & 0x1) << 1) |
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( (u32)(isKeyDown(KeyType::LEFT) & 0x1) << 2) |
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@ -2499,7 +2499,8 @@ void Game::updatePlayerControl(const CameraOrientation &cam)
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( (u32)(isKeyDown(KeyType::SPECIAL1) & 0x1) << 5) |
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( (u32)(isKeyDown(KeyType::SNEAK) & 0x1) << 6) |
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( (u32)(input->getLeftState() & 0x1) << 7) |
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( (u32)(input->getRightState() & 0x1) << 8
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( (u32)(input->getRightState() & 0x1) << 8) |
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( (u32)(isKeyDown(KeyType::ZOOM) & 0x1) << 9)
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);
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#ifdef ANDROID
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@ -501,6 +501,7 @@ void Server::process_PlayerPos(RemotePlayer *player, PlayerSAO *playersao,
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player->control.sneak = (keyPressed & 64);
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player->control.LMB = (keyPressed & 128);
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player->control.RMB = (keyPressed & 256);
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player->control.zoom = (keyPressed & 512);
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if (playersao->checkMovementCheat()) {
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// Call callbacks
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@ -1459,6 +1459,8 @@ int ObjectRef::l_get_player_control(lua_State *L)
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lua_setfield(L, -2, "LMB");
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lua_pushboolean(L, control.RMB);
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lua_setfield(L, -2, "RMB");
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lua_pushboolean(L, control.zoom);
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lua_setfield(L, -2, "zoom");
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return 1;
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}
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