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Prevent games from setting secure settings (#10460)
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@ -34,12 +34,17 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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// The maximum number of identical world names allowed
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#define MAX_WORLD_NAMES 100
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namespace
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{
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bool getGameMinetestConfig(const std::string &game_path, Settings &conf)
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{
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std::string conf_path = game_path + DIR_DELIM + "minetest.conf";
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return conf.readConfigFile(conf_path.c_str());
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}
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}
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struct GameFindPath
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{
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std::string path;
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@ -330,8 +335,11 @@ void loadGameConfAndInitWorld(const std::string &path, const std::string &name,
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// files that were loaded before.
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g_settings->clearDefaults();
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set_default_settings(g_settings);
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Settings game_defaults;
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getGameMinetestConfig(gamespec.path, game_defaults);
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game_defaults.removeSecureSettings();
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g_settings->overrideDefaults(&game_defaults);
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infostream << "Initializing world at " << final_path << std::endl;
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@ -53,9 +53,6 @@ struct SubgameSpec
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bool isValid() const { return (!id.empty() && !path.empty()); }
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};
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// minetest.conf
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bool getGameMinetestConfig(const std::string &game_path, Settings &conf);
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SubgameSpec findSubgame(const std::string &id);
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SubgameSpec findWorldSubgame(const std::string &world_path);
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@ -1039,6 +1039,19 @@ void Settings::deregisterChangedCallback(const std::string &name,
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}
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}
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void Settings::removeSecureSettings()
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{
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for (const auto &name : getNames()) {
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if (name.compare(0, 7, "secure.") != 0)
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continue;
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errorstream << "Secure setting " << name
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<< " isn't allowed, so was ignored."
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<< std::endl;
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remove(name);
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}
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}
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void Settings::doCallbacks(const std::string &name) const
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{
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MutexAutoLock lock(m_callback_mutex);
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@ -207,6 +207,8 @@ public:
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void deregisterChangedCallback(const std::string &name,
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SettingsChangedCallback cbf, void *userdata = NULL);
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void removeSecureSettings();
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private:
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/***********************
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* Reading and writing *
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