mirror of
https://github.com/minetest/minetest.git
synced 2024-11-27 10:03:45 +01:00
Fix collision code getting stuck if speed is 0
This commit is contained in:
parent
7281c68b27
commit
e879c92596
@ -29,6 +29,10 @@ collisionMoveResult collisionMoveSimple(Map *map, IGameDef *gamedef,
|
||||
{
|
||||
collisionMoveResult result;
|
||||
|
||||
// If there is no speed, there are no collisions
|
||||
if(speed_f.getLength() == 0)
|
||||
return result;
|
||||
|
||||
v3f oldpos_f = pos_f;
|
||||
v3s16 oldpos_i = floatToInt(oldpos_f, BS);
|
||||
|
||||
@ -197,6 +201,10 @@ collisionMoveResult collisionMovePrecise(Map *map, IGameDef *gamedef,
|
||||
{
|
||||
collisionMoveResult final_result;
|
||||
|
||||
// If there is no speed, there are no collisions
|
||||
if(speed_f.getLength() == 0)
|
||||
return final_result;
|
||||
|
||||
// Maximum time increment (for collision detection etc)
|
||||
// time = distance / speed
|
||||
f32 dtime_max_increment = pos_max_d / speed_f.getLength();
|
||||
|
Loading…
Reference in New Issue
Block a user