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Fix stuff in inventory.{cpp,h}
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@ -168,6 +168,13 @@ InventoryItem* InventoryItem::deSerialize(std::istream &is, IGameDef *gamedef)
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}
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}
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InventoryItem* InventoryItem::deSerialize(const std::string &str,
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IGameDef *gamedef)
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{
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std::istringstream is(str, std::ios_base::binary);
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return deSerialize(is, gamedef);
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}
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std::string InventoryItem::getItemString() {
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// Get item string
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std::ostringstream os(std::ios_base::binary);
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@ -535,21 +542,22 @@ u32 InventoryList::getFreeSlots()
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const InventoryItem * InventoryList::getItem(u32 i) const
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{
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if(i > m_items.size() - 1)
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if(i >= m_items.size())
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return NULL;
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return m_items[i];
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}
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InventoryItem * InventoryList::getItem(u32 i)
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{
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if(i > m_items.size() - 1)
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if(i >= m_items.size())
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return NULL;
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return m_items[i];
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}
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InventoryItem * InventoryList::changeItem(u32 i, InventoryItem *newitem)
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{
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assert(i < m_items.size());
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if(i >= m_items.size())
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return newitem;
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InventoryItem *olditem = m_items[i];
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m_items[i] = newitem;
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@ -606,6 +614,8 @@ InventoryItem * InventoryList::addItem(u32 i, InventoryItem *newitem)
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{
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if(newitem == NULL)
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return NULL;
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if(i >= m_items.size())
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return newitem;
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//setDirty(true);
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@ -853,6 +863,16 @@ InventoryList * Inventory::getList(const std::string &name)
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return m_lists[i];
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}
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bool Inventory::deleteList(const std::string &name)
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{
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s32 i = getListIndex(name);
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if(i == -1)
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return false;
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delete m_lists[i];
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m_lists.erase(i);
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return true;
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}
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const InventoryList * Inventory::getList(const std::string &name) const
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{
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s32 i = getListIndex(name);
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@ -41,6 +41,8 @@ public:
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virtual ~InventoryItem();
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static InventoryItem* deSerialize(std::istream &is, IGameDef *gamedef);
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static InventoryItem* deSerialize(const std::string &str,
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IGameDef *gamedef);
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virtual const char* getName() const = 0;
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// Shall write the name and the parameters
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