Settings: Fix game minetest.conf flags overriding defaults (#9404)

The game minetest.conf flags directly overwrote the global minetest.conf default values, resulting in unwanted erased mapgen flags.

* Fix set_mapgen_setting
This commit is contained in:
SmallJoker 2020-02-17 19:26:32 +01:00 committed by GitHub
parent 6958071f49
commit e8a8185d24
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GPG Key ID: 4AEE18F83AFDEB23
5 changed files with 29 additions and 9 deletions

@ -23,7 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "settings.h" #include "settings.h"
#include "log.h" #include "log.h"
#include "util/strfnd.h" #include "util/strfnd.h"
#include "defaultsettings.h" // for override_default_settings #include "defaultsettings.h" // for set_default_settings
#include "mapgen/mapgen.h" // for MapgenParams #include "mapgen/mapgen.h" // for MapgenParams
#include "util/string.h" #include "util/string.h"
@ -298,7 +298,7 @@ bool loadGameConfAndInitWorld(const std::string &path, const SubgameSpec &gamesp
set_default_settings(g_settings); set_default_settings(g_settings);
Settings game_defaults; Settings game_defaults;
getGameMinetestConfig(gamespec.path, game_defaults); getGameMinetestConfig(gamespec.path, game_defaults);
override_default_settings(g_settings, &game_defaults); g_settings->overrideDefaults(&game_defaults);
infostream << "Initializing world at " << path << std::endl; infostream << "Initializing world at " << path << std::endl;

@ -498,10 +498,3 @@ void set_default_settings(Settings *settings)
#endif #endif
} }
void override_default_settings(Settings *settings, Settings *from)
{
std::vector<std::string> names = from->getNames();
for (const auto &name : names) {
settings->setDefault(name, from->get(name));
}
}

@ -32,6 +32,7 @@ MapSettingsManager::MapSettingsManager(Settings *user_settings,
m_user_settings(user_settings) m_user_settings(user_settings)
{ {
assert(m_user_settings != NULL); assert(m_user_settings != NULL);
Mapgen::setDefaultSettings(m_map_settings);
} }

@ -1048,6 +1048,30 @@ void Settings::setDefault(const std::string &name, const FlagDesc *flagdesc,
setDefault(name, writeFlagString(flags, flagdesc, U32_MAX)); setDefault(name, writeFlagString(flags, flagdesc, U32_MAX));
} }
void Settings::overrideDefaults(Settings *other)
{
for (const auto &setting : other->m_settings) {
if (setting.second.is_group) {
setGroupDefault(setting.first, setting.second.group);
continue;
}
const FlagDesc *flagdesc = getFlagDescFallback(setting.first);
if (flagdesc) {
// Flags cannot be copied directly.
// 1) Get the current set flags
u32 flags = getFlagStr(setting.first, flagdesc, nullptr);
// 2) Set the flags as defaults
other->setDefault(setting.first, flagdesc, flags);
// 3) Get the newly set flags and override the default setting value
setDefault(setting.first, flagdesc,
other->getFlagStr(setting.first, flagdesc, nullptr));
continue;
}
// Also covers FlagDesc settings
setDefault(setting.first, setting.second.value);
}
}
const FlagDesc *Settings::getFlagDescFallback(const std::string &name) const const FlagDesc *Settings::getFlagDescFallback(const std::string &name) const
{ {
auto it = m_flags.find(name); auto it = m_flags.find(name);

@ -222,6 +222,8 @@ public:
**************/ **************/
void setDefault(const std::string &name, const FlagDesc *flagdesc, u32 flags); void setDefault(const std::string &name, const FlagDesc *flagdesc, u32 flags);
// Takes the provided setting values and uses them as new defaults
void overrideDefaults(Settings *other);
const FlagDesc *getFlagDescFallback(const std::string &name) const; const FlagDesc *getFlagDescFallback(const std::string &name) const;
void registerChangedCallback(const std::string &name, void registerChangedCallback(const std::string &name,