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Settings: Fix game minetest.conf flags overriding defaults (#9404)
The game minetest.conf flags directly overwrote the global minetest.conf default values, resulting in unwanted erased mapgen flags. * Fix set_mapgen_setting
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@ -23,7 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "settings.h"
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#include "log.h"
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#include "util/strfnd.h"
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#include "defaultsettings.h" // for override_default_settings
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#include "defaultsettings.h" // for set_default_settings
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#include "mapgen/mapgen.h" // for MapgenParams
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#include "util/string.h"
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@ -298,7 +298,7 @@ bool loadGameConfAndInitWorld(const std::string &path, const SubgameSpec &gamesp
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set_default_settings(g_settings);
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Settings game_defaults;
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getGameMinetestConfig(gamespec.path, game_defaults);
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override_default_settings(g_settings, &game_defaults);
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g_settings->overrideDefaults(&game_defaults);
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infostream << "Initializing world at " << path << std::endl;
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@ -498,10 +498,3 @@ void set_default_settings(Settings *settings)
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#endif
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}
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void override_default_settings(Settings *settings, Settings *from)
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{
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std::vector<std::string> names = from->getNames();
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for (const auto &name : names) {
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settings->setDefault(name, from->get(name));
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}
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}
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@ -32,6 +32,7 @@ MapSettingsManager::MapSettingsManager(Settings *user_settings,
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m_user_settings(user_settings)
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{
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assert(m_user_settings != NULL);
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Mapgen::setDefaultSettings(m_map_settings);
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}
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@ -1048,6 +1048,30 @@ void Settings::setDefault(const std::string &name, const FlagDesc *flagdesc,
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setDefault(name, writeFlagString(flags, flagdesc, U32_MAX));
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}
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void Settings::overrideDefaults(Settings *other)
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{
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for (const auto &setting : other->m_settings) {
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if (setting.second.is_group) {
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setGroupDefault(setting.first, setting.second.group);
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continue;
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}
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const FlagDesc *flagdesc = getFlagDescFallback(setting.first);
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if (flagdesc) {
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// Flags cannot be copied directly.
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// 1) Get the current set flags
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u32 flags = getFlagStr(setting.first, flagdesc, nullptr);
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// 2) Set the flags as defaults
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other->setDefault(setting.first, flagdesc, flags);
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// 3) Get the newly set flags and override the default setting value
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setDefault(setting.first, flagdesc,
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other->getFlagStr(setting.first, flagdesc, nullptr));
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continue;
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}
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// Also covers FlagDesc settings
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setDefault(setting.first, setting.second.value);
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}
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}
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const FlagDesc *Settings::getFlagDescFallback(const std::string &name) const
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{
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auto it = m_flags.find(name);
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@ -222,6 +222,8 @@ public:
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**************/
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void setDefault(const std::string &name, const FlagDesc *flagdesc, u32 flags);
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// Takes the provided setting values and uses them as new defaults
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void overrideDefaults(Settings *other);
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const FlagDesc *getFlagDescFallback(const std::string &name) const;
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void registerChangedCallback(const std::string &name,
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