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Add and implement setting max_clearobjects_extra_loaded_blocks.
Now Environment::clearAllObjects() unloads unused blocks in an interval defined by max_clearobjects_extra_loaded_blocks (default 4096).
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@ -254,6 +254,10 @@
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#max_block_send_distance = 10
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#max_block_send_distance = 10
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# From how far blocks are generated for clients (value * 16 nodes)
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# From how far blocks are generated for clients (value * 16 nodes)
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#max_block_generate_distance = 6
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#max_block_generate_distance = 6
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# Number of extra blocks that can be loaded by /clearobjects at once
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# This is a trade-off between sqlite transaction overhead and
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# memory consumption (4096=100MB, as a rule of thumb)
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#max_clearobjects_extra_loaded_blocks = 4096
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# Interval of sending time of day to clients
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# Interval of sending time of day to clients
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#time_send_interval = 5
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#time_send_interval = 5
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# Length of day/night cycle. 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged
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# Length of day/night cycle. 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged
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@ -175,6 +175,7 @@ void set_default_settings(Settings *settings)
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settings->setDefault("max_simultaneous_block_sends_server_total", "20");
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settings->setDefault("max_simultaneous_block_sends_server_total", "20");
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settings->setDefault("max_block_send_distance", "9");
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settings->setDefault("max_block_send_distance", "9");
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settings->setDefault("max_block_generate_distance", "7");
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settings->setDefault("max_block_generate_distance", "7");
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settings->setDefault("max_clearobjects_extra_loaded_blocks", "4096");
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settings->setDefault("time_send_interval", "5");
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settings->setDefault("time_send_interval", "5");
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settings->setDefault("time_speed", "72");
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settings->setDefault("time_speed", "72");
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settings->setDefault("server_unload_unused_data_timeout", "29");
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settings->setDefault("server_unload_unused_data_timeout", "29");
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@ -945,6 +945,16 @@ void ServerEnvironment::clearAllObjects()
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m_active_objects.erase(*i);
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m_active_objects.erase(*i);
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}
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}
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// Get list of loaded blocks
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std::list<v3s16> loaded_blocks;
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infostream<<"ServerEnvironment::clearAllObjects(): "
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<<"Listing all loaded blocks"<<std::endl;
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m_map->listAllLoadedBlocks(loaded_blocks);
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infostream<<"ServerEnvironment::clearAllObjects(): "
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<<"Done listing all loaded blocks: "
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<<loaded_blocks.size()<<std::endl;
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// Get list of loadable blocks
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std::list<v3s16> loadable_blocks;
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std::list<v3s16> loadable_blocks;
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infostream<<"ServerEnvironment::clearAllObjects(): "
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infostream<<"ServerEnvironment::clearAllObjects(): "
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<<"Listing all loadable blocks"<<std::endl;
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<<"Listing all loadable blocks"<<std::endl;
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@ -953,6 +963,20 @@ void ServerEnvironment::clearAllObjects()
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<<"Done listing all loadable blocks: "
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<<"Done listing all loadable blocks: "
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<<loadable_blocks.size()
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<<loadable_blocks.size()
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<<", now clearing"<<std::endl;
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<<", now clearing"<<std::endl;
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// Grab a reference on each loaded block to avoid unloading it
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for(std::list<v3s16>::iterator i = loaded_blocks.begin();
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i != loaded_blocks.end(); ++i)
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{
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v3s16 p = *i;
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MapBlock *block = m_map->getBlockNoCreateNoEx(p);
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assert(block);
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block->refGrab();
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}
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// Remove objects in all loadable blocks
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u32 unload_interval = g_settings->getS32("max_clearobjects_extra_loaded_blocks");
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unload_interval = MYMAX(unload_interval, 1);
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u32 report_interval = loadable_blocks.size() / 10;
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u32 report_interval = loadable_blocks.size() / 10;
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u32 num_blocks_checked = 0;
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u32 num_blocks_checked = 0;
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u32 num_blocks_cleared = 0;
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u32 num_blocks_cleared = 0;
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@ -987,7 +1011,22 @@ void ServerEnvironment::clearAllObjects()
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<<" in "<<num_blocks_cleared<<" blocks ("
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<<" in "<<num_blocks_cleared<<" blocks ("
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<<percent<<"%)"<<std::endl;
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<<percent<<"%)"<<std::endl;
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}
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}
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if(num_blocks_checked % unload_interval == 0){
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m_map->unloadUnreferencedBlocks();
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}
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}
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}
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m_map->unloadUnreferencedBlocks();
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// Drop references that were added above
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for(std::list<v3s16>::iterator i = loaded_blocks.begin();
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i != loaded_blocks.end(); ++i)
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{
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v3s16 p = *i;
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MapBlock *block = m_map->getBlockNoCreateNoEx(p);
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assert(block);
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block->refDrop();
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}
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infostream<<"ServerEnvironment::clearAllObjects(): "
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infostream<<"ServerEnvironment::clearAllObjects(): "
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<<"Finished: Cleared "<<num_objs_cleared<<" objects"
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<<"Finished: Cleared "<<num_objs_cleared<<" objects"
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<<" in "<<num_blocks_cleared<<" blocks"<<std::endl;
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<<" in "<<num_blocks_cleared<<" blocks"<<std::endl;
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25
src/map.cpp
25
src/map.cpp
@ -1510,6 +1510,11 @@ void Map::timerUpdate(float dtime, float unload_timeout,
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}
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}
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}
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}
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void Map::unloadUnreferencedBlocks(std::list<v3s16> *unloaded_blocks)
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{
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timerUpdate(0.0, -1.0, unloaded_blocks);
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}
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void Map::deleteSectors(std::list<v2s16> &list)
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void Map::deleteSectors(std::list<v2s16> &list)
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{
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{
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for(std::list<v2s16>::iterator j = list.begin();
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for(std::list<v2s16>::iterator j = list.begin();
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@ -3409,6 +3414,26 @@ void ServerMap::listAllLoadableBlocks(std::list<v3s16> &dst)
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}
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}
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}
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}
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void ServerMap::listAllLoadedBlocks(std::list<v3s16> &dst)
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{
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for(std::map<v2s16, MapSector*>::iterator si = m_sectors.begin();
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si != m_sectors.end(); ++si)
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{
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MapSector *sector = si->second;
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std::list<MapBlock*> blocks;
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sector->getBlocks(blocks);
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for(std::list<MapBlock*>::iterator i = blocks.begin();
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i != blocks.end(); ++i)
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{
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MapBlock *block = (*i);
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v3s16 p = block->getPos();
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dst.push_back(p);
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}
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}
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}
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void ServerMap::saveMapMeta()
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void ServerMap::saveMapMeta()
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{
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{
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DSTACK(__FUNCTION_NAME);
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DSTACK(__FUNCTION_NAME);
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@ -279,6 +279,12 @@ public:
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void timerUpdate(float dtime, float unload_timeout,
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void timerUpdate(float dtime, float unload_timeout,
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std::list<v3s16> *unloaded_blocks=NULL);
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std::list<v3s16> *unloaded_blocks=NULL);
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/*
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Unloads all blocks with a zero refCount().
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Saves modified blocks before unloading on MAPTYPE_SERVER.
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*/
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void unloadUnreferencedBlocks(std::list<v3s16> *unloaded_blocks=NULL);
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// Deletes sectors and their blocks from memory
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// Deletes sectors and their blocks from memory
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// Takes cache into account
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// Takes cache into account
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// If deleted sector is in sector cache, clears cache
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// If deleted sector is in sector cache, clears cache
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@ -433,8 +439,8 @@ public:
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void endSave();
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void endSave();
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void save(ModifiedState save_level);
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void save(ModifiedState save_level);
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//void loadAll();
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void listAllLoadableBlocks(std::list<v3s16> &dst);
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void listAllLoadableBlocks(std::list<v3s16> &dst);
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void listAllLoadedBlocks(std::list<v3s16> &dst);
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// Saves map seed and possibly other stuff
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// Saves map seed and possibly other stuff
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void saveMapMeta();
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void saveMapMeta();
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void loadMapMeta();
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void loadMapMeta();
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