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Statbars.lua: Cache enable_damage setting
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@ -1,3 +1,5 @@
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-- cache setting
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local enable_damage = core.setting_getbool("enable_damage") == true
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local health_bar_definition =
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local health_bar_definition =
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{
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{
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@ -42,8 +44,7 @@ local function initialize_builtin_statbars(player)
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player:hud_set_flags(player:hud_get_flags())
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player:hud_set_flags(player:hud_get_flags())
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end
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end
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if player:hud_get_flags().healthbar and
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if player:hud_get_flags().healthbar and enable_damage then
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core.is_yes(core.setting_get("enable_damage")) then
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if hud_ids[name].id_healthbar == nil then
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if hud_ids[name].id_healthbar == nil then
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health_bar_definition.number = player:get_hp()
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health_bar_definition.number = player:get_hp()
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hud_ids[name].id_healthbar = player:hud_add(health_bar_definition)
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hud_ids[name].id_healthbar = player:hud_add(health_bar_definition)
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@ -56,8 +57,7 @@ local function initialize_builtin_statbars(player)
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end
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end
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if (player:get_breath() < 11) then
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if (player:get_breath() < 11) then
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if player:hud_get_flags().breathbar and
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if player:hud_get_flags().breathbar and enable_damage then
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core.is_yes(core.setting_get("enable_damage")) then
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if hud_ids[name].id_breathbar == nil then
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if hud_ids[name].id_breathbar == nil then
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hud_ids[name].id_breathbar = player:hud_add(breath_bar_definition)
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hud_ids[name].id_breathbar = player:hud_add(breath_bar_definition)
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end
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end
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