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Entity damage system WIP; Remove C++ mobs
This commit is contained in:
parent
f1cb91cd93
commit
e9cdb938fe
@ -202,7 +202,7 @@
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-- - getpos() -> {x=num, y=num, z=num}
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-- - setpos(pos); pos={x=num, y=num, z=num}
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-- - moveto(pos, continuous=false): interpolated move
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-- - punch(puncher, time_from_last_punch)
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-- - punch(puncher, time_from_last_punch, tool_capabilities, direction)
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-- ^ puncher = an another ObjectRef,
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-- ^ time_from_last_punch = time since last punch action of the puncher
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-- - right_click(clicker); clicker = an another ObjectRef
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@ -1124,14 +1124,14 @@ minetest.register_node("default:tree", {
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description = "Tree",
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tile_images = {"default_tree_top.png", "default_tree_top.png", "default_tree.png"},
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is_ground_content = true,
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groups = {snappy=2},
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groups = {snappy=2,choppy=2},
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})
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minetest.register_node("default:jungletree", {
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description = "Jungle Tree",
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tile_images = {"default_jungletree_top.png", "default_jungletree_top.png", "default_jungletree.png"},
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is_ground_content = true,
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groups = {snappy=2},
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groups = {snappy=2,choppy=2},
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})
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minetest.register_node("default:junglegrass", {
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@ -1174,7 +1174,7 @@ minetest.register_node("default:cactus", {
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description = "Cactus",
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tile_images = {"default_cactus_top.png", "default_cactus_top.png", "default_cactus_side.png"},
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is_ground_content = true,
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groups = {snappy=2},
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groups = {snappy=2,choppy=3},
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})
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minetest.register_node("default:papyrus", {
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@ -1193,7 +1193,7 @@ minetest.register_node("default:bookshelf", {
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description = "Bookshelf",
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tile_images = {"default_wood.png", "default_wood.png", "default_bookshelf.png"},
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is_ground_content = true,
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groups = {snappy=2},
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groups = {snappy=2,choppy=3},
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})
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minetest.register_node("default:glass", {
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@ -1219,7 +1219,7 @@ minetest.register_node("default:fence_wood", {
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type = "fixed",
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fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
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},
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groups = {snappy=2},
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groups = {snappy=2,choppy=2},
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})
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minetest.register_node("default:rail", {
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@ -1255,7 +1255,7 @@ minetest.register_node("default:ladder", {
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--wall_bottom = = <default>
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--wall_side = = <default>
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},
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groups = {snappy=2},
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groups = {snappy=2,choppy=2},
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legacy_wallmounted = true,
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})
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@ -1263,7 +1263,7 @@ minetest.register_node("default:wood", {
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description = "Wood",
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tile_images = {"default_wood.png"},
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is_ground_content = true,
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groups = {snappy=2},
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groups = {snappy=2,choppy=2},
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})
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minetest.register_node("default:mese", {
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@ -1421,7 +1421,7 @@ minetest.register_node("default:chest", {
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"default_chest_side.png", "default_chest_side.png", "default_chest_front.png"},
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paramtype2 = "facedir",
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metadata_name = "chest",
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groups = {snappy=2},
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groups = {snappy=2,choppy=2},
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legacy_facedir_simple = true,
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})
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@ -1431,7 +1431,7 @@ minetest.register_node("default:chest_locked", {
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"default_chest_side.png", "default_chest_side.png", "default_chest_lock.png"},
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paramtype2 = "facedir",
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metadata_name = "locked_chest",
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groups = {snappy=2},
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groups = {snappy=2,choppy=2},
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legacy_facedir_simple = true,
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})
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@ -88,119 +88,6 @@ public:
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}
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};
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class SpawnRatsAroundTreesABM : public ActiveBlockModifier
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{
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private:
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public:
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virtual std::set<std::string> getTriggerContents()
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{
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std::set<std::string> s;
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s.insert("tree");
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s.insert("jungletree");
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return s;
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}
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virtual float getTriggerInterval()
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{ return 10.0; }
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virtual u32 getTriggerChance()
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{ return 200; }
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virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n,
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u32 active_object_count, u32 active_object_count_wider)
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{
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if(active_object_count_wider != 0)
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return;
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INodeDefManager *ndef = env->getGameDef()->ndef();
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ServerMap *map = &env->getServerMap();
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v3s16 p1 = p + v3s16(myrand_range(-2, 2),
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0, myrand_range(-2, 2));
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MapNode n1 = map->getNodeNoEx(p1);
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MapNode n1b = map->getNodeNoEx(p1+v3s16(0,-1,0));
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if(n1b.getContent() == ndef->getId("dirt_with_grass") &&
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n1.getContent() == CONTENT_AIR)
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{
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v3f pos = intToFloat(p1, BS);
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ServerActiveObject *obj = new RatSAO(env, pos);
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env->addActiveObject(obj);
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}
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}
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};
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static void getMob_dungeon_master(Settings &properties)
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{
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properties.set("looks", "dungeon_master");
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properties.setFloat("yaw", 1.57);
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properties.setFloat("hp", 30);
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properties.setBool("bright_shooting", true);
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properties.set("shoot_type", "fireball");
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properties.set("shoot_y", "0.7");
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properties.set("player_hit_damage", "1");
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properties.set("player_hit_distance", "1.0");
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properties.set("player_hit_interval", "0.5");
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properties.setBool("mindless_rage", myrand_range(0,100)==0);
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}
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class SpawnInCavesABM : public ActiveBlockModifier
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{
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private:
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public:
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virtual std::set<std::string> getTriggerContents()
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{
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std::set<std::string> s;
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s.insert("stone");
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s.insert("mossycobble");
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return s;
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}
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virtual float getTriggerInterval()
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{ return 2.0; }
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virtual u32 getTriggerChance()
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{ return 1000; }
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virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n,
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u32 active_object_count, u32 active_object_count_wider)
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{
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if(active_object_count_wider != 0)
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return;
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INodeDefManager *ndef = env->getGameDef()->ndef();
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ServerMap *map = &env->getServerMap();
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v3s16 p1 = p + v3s16(0,1,0);
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MapNode n1a = map->getNodeNoEx(p1+v3s16(0,0,0));
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if(n1a.getLightBlend(env->getDayNightRatio(), ndef) <= 3){
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MapNode n1b = map->getNodeNoEx(p1+v3s16(0,1,0));
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if(n1a.getContent() == CONTENT_AIR &&
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n1b.getContent() == CONTENT_AIR)
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{
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v3f pos = intToFloat(p1, BS);
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int i = myrand()%5;
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if(i == 0 || i == 1){
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actionstream<<"A dungeon master spawns at "
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<<PP(p1)<<std::endl;
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Settings properties;
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getMob_dungeon_master(properties);
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ServerActiveObject *obj = new MobV2SAO(
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env, pos, &properties);
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env->addActiveObject(obj);
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} else if(i == 2 || i == 3){
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actionstream<<"Rats spawn at "
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<<PP(p1)<<std::endl;
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for(int j=0; j<3; j++){
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ServerActiveObject *obj = new RatSAO(
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env, pos);
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env->addActiveObject(obj);
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}
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} else {
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actionstream<<"An oerkki spawns at "
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<<PP(p1)<<std::endl;
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ServerActiveObject *obj = new Oerkki1SAO(
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env, pos);
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env->addActiveObject(obj);
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}
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}
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}
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}
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};
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class MakeTreesFromSaplingsABM : public ActiveBlockModifier
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{
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private:
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@ -261,8 +148,6 @@ void add_legacy_abms(ServerEnvironment *env, INodeDefManager *nodedef)
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{
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env->addActiveBlockModifier(new GrowGrassABM());
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env->addActiveBlockModifier(new RemoveGrassABM());
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env->addActiveBlockModifier(new SpawnRatsAroundTreesABM());
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env->addActiveBlockModifier(new SpawnInCavesABM());
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env->addActiveBlockModifier(new MakeTreesFromSaplingsABM());
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}
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1509
src/content_cao.cpp
1509
src/content_cao.cpp
File diff suppressed because it is too large
Load Diff
1824
src/content_sao.cpp
1824
src/content_sao.cpp
File diff suppressed because it is too large
Load Diff
@ -22,173 +22,16 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "serverobject.h"
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#include "content_object.h"
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#include "itemgroup.h"
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class TestSAO : public ServerActiveObject
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{
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public:
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TestSAO(ServerEnvironment *env, v3f pos);
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u8 getType() const
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{return ACTIVEOBJECT_TYPE_TEST;}
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static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
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const std::string &data);
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void step(float dtime, bool send_recommended);
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private:
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float m_timer1;
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float m_age;
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};
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ServerActiveObject* createItemSAO(ServerEnvironment *env, v3f pos,
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const std::string itemstring);
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class ItemSAO : public ServerActiveObject
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{
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public:
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ItemSAO(ServerEnvironment *env, v3f pos, const std::string itemstring);
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u8 getType() const
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{return ACTIVEOBJECT_TYPE_ITEM;}
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static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
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const std::string &data);
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void step(float dtime, bool send_recommended);
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std::string getClientInitializationData();
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std::string getStaticData();
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ItemStack createItemStack();
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void punch(ServerActiveObject *puncher, float time_from_last_punch);
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float getMinimumSavedMovement(){ return 0.1*BS; }
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private:
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std::string m_itemstring;
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bool m_itemstring_changed;
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v3f m_speed_f;
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v3f m_last_sent_position;
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IntervalLimiter m_move_interval;
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};
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class RatSAO : public ServerActiveObject
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{
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public:
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RatSAO(ServerEnvironment *env, v3f pos);
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u8 getType() const
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{return ACTIVEOBJECT_TYPE_RAT;}
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static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
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const std::string &data);
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void step(float dtime, bool send_recommended);
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std::string getClientInitializationData();
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std::string getStaticData();
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void punch(ServerActiveObject *puncher, float time_from_last_punch);
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private:
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bool m_is_active;
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IntervalLimiter m_inactive_interval;
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v3f m_speed_f;
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v3f m_oldpos;
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v3f m_last_sent_position;
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float m_yaw;
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float m_counter1;
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float m_counter2;
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float m_age;
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bool m_touching_ground;
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};
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class Oerkki1SAO : public ServerActiveObject
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{
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public:
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Oerkki1SAO(ServerEnvironment *env, v3f pos);
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u8 getType() const
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{return ACTIVEOBJECT_TYPE_OERKKI1;}
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static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
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const std::string &data);
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void step(float dtime, bool send_recommended);
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std::string getClientInitializationData();
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std::string getStaticData();
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void punch(ServerActiveObject *puncher, float time_from_last_punch);
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bool isPeaceful(){return false;}
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private:
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void doDamage(u16 d);
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bool m_is_active;
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IntervalLimiter m_inactive_interval;
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v3f m_speed_f;
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v3f m_oldpos;
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v3f m_last_sent_position;
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float m_yaw;
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float m_counter1;
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float m_counter2;
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float m_age;
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bool m_touching_ground;
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u8 m_hp;
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float m_after_jump_timer;
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};
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class FireflySAO : public ServerActiveObject
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{
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public:
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FireflySAO(ServerEnvironment *env, v3f pos);
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u8 getType() const
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{return ACTIVEOBJECT_TYPE_FIREFLY;}
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static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
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const std::string &data);
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void step(float dtime, bool send_recommended);
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std::string getClientInitializationData();
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std::string getStaticData();
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private:
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bool m_is_active;
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IntervalLimiter m_inactive_interval;
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v3f m_speed_f;
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v3f m_oldpos;
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v3f m_last_sent_position;
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float m_yaw;
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float m_counter1;
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float m_counter2;
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float m_age;
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bool m_touching_ground;
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};
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class Settings;
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class MobV2SAO : public ServerActiveObject
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{
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public:
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MobV2SAO(ServerEnvironment *env, v3f pos,
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Settings *init_properties);
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virtual ~MobV2SAO();
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u8 getType() const
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{return ACTIVEOBJECT_TYPE_MOBV2;}
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static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
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const std::string &data);
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std::string getStaticData();
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std::string getClientInitializationData();
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void step(float dtime, bool send_recommended);
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void punch(ServerActiveObject *puncher, float time_from_last_punch);
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bool isPeaceful();
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private:
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void sendPosition();
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void setPropertyDefaults();
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void readProperties();
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void updateProperties();
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void doDamage(u16 d);
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/*
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LuaEntitySAO
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std::string m_move_type;
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v3f m_speed;
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v3f m_last_sent_position;
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v3f m_oldpos;
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float m_yaw;
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float m_counter1;
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float m_counter2;
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float m_age;
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bool m_touching_ground;
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int m_hp;
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bool m_walk_around;
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float m_walk_around_timer;
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bool m_next_pos_exists;
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v3s16 m_next_pos_i;
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float m_shoot_reload_timer;
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bool m_shooting;
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float m_shooting_timer;
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float m_die_age;
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v2f m_size;
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bool m_falling;
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float m_disturb_timer;
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std::string m_disturbing_player;
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float m_random_disturb_timer;
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float m_shoot_y;
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Settings *m_properties;
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};
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This is the only SAO that needs to have a bunch of it's internals exposed.
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*/
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struct LuaEntityProperties;
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@ -206,11 +49,17 @@ public:
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void step(float dtime, bool send_recommended);
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std::string getClientInitializationData();
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std::string getStaticData();
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void punch(ServerActiveObject *puncher, float time_from_last_punch);
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int punch(v3f dir,
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const ToolCapabilities *toolcap=NULL,
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ServerActiveObject *puncher=NULL,
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float time_from_last_punch=1000000);
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void rightClick(ServerActiveObject *clicker);
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void setPos(v3f pos);
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void moveTo(v3f pos, bool continuous);
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float getMinimumSavedMovement();
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std::string getDescription();
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void setHP(s16 hp);
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s16 getHP();
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/* LuaEntitySAO-specific */
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void setVelocity(v3f velocity);
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v3f getVelocity();
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@ -230,9 +79,12 @@ private:
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bool m_registered;
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struct LuaEntityProperties *m_prop;
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s16 m_hp;
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v3f m_velocity;
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v3f m_acceleration;
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float m_yaw;
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ItemGroupList m_armor_groups;
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float m_last_sent_yaw;
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v3f m_last_sent_position;
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v3f m_last_sent_velocity;
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39
src/itemgroup.h
Normal file
39
src/itemgroup.h
Normal file
@ -0,0 +1,39 @@
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/*
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Minetest-c55
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Copyright (C) 2012 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
|
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#ifndef ITEMGROUP_HEADER
|
||||
#define ITEMGROUP_HEADER
|
||||
|
||||
#include "common_irrlicht.h"
|
||||
#include <string>
|
||||
#include <map>
|
||||
|
||||
typedef std::map<std::string, int> ItemGroupList;
|
||||
|
||||
static inline int itemgroup_get(const ItemGroupList &groups,
|
||||
const std::string &name)
|
||||
{
|
||||
std::map<std::string, int>::const_iterator i = groups.find(name);
|
||||
if(i == groups.end())
|
||||
return 0;
|
||||
return i->second;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
@ -25,6 +25,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#define PP2(x) "("<<(x).X<<","<<(x).Y<<")"
|
||||
|
||||
LuaEntityProperties::LuaEntityProperties():
|
||||
hp_max(1),
|
||||
physical(false),
|
||||
weight(5),
|
||||
collisionbox(-0.5,-0.5,-0.5, 0.5,0.5,0.5),
|
||||
@ -39,7 +40,8 @@ LuaEntityProperties::LuaEntityProperties():
|
||||
std::string LuaEntityProperties::dump()
|
||||
{
|
||||
std::ostringstream os(std::ios::binary);
|
||||
os<<"physical="<<physical;
|
||||
os<<"hp_max="<<hp_max;
|
||||
os<<", physical="<<physical;
|
||||
os<<", weight="<<weight;
|
||||
os<<", collisionbox="<<PP(collisionbox.MinEdge)<<","<<PP(collisionbox.MaxEdge);
|
||||
os<<", visual="<<visual;
|
||||
@ -56,7 +58,8 @@ std::string LuaEntityProperties::dump()
|
||||
|
||||
void LuaEntityProperties::serialize(std::ostream &os)
|
||||
{
|
||||
writeU8(os, 0); // version
|
||||
writeU8(os, 1); // version
|
||||
writeS16(os, hp_max);
|
||||
writeU8(os, physical);
|
||||
writeF1000(os, weight);
|
||||
writeV3F1000(os, collisionbox.MinEdge);
|
||||
@ -74,8 +77,9 @@ void LuaEntityProperties::serialize(std::ostream &os)
|
||||
void LuaEntityProperties::deSerialize(std::istream &is)
|
||||
{
|
||||
int version = readU8(is);
|
||||
if(version != 0) throw SerializationError(
|
||||
if(version != 1) throw SerializationError(
|
||||
"unsupported LuaEntityProperties version");
|
||||
hp_max = readS16(is);
|
||||
physical = readU8(is);
|
||||
weight = readF1000(is);
|
||||
collisionbox.MinEdge = readV3F1000(is);
|
||||
|
@ -27,6 +27,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
struct LuaEntityProperties
|
||||
{
|
||||
// Values are BS=1
|
||||
s16 hp_max;
|
||||
bool physical;
|
||||
float weight;
|
||||
core::aabbox3d<f32> collisionbox;
|
||||
@ -42,5 +43,10 @@ struct LuaEntityProperties
|
||||
void deSerialize(std::istream &is);
|
||||
};
|
||||
|
||||
#define LUAENTITY_CMD_UPDATE_POSITION 0
|
||||
#define LUAENTITY_CMD_SET_TEXTURE_MOD 1
|
||||
#define LUAENTITY_CMD_SET_SPRITE 2
|
||||
#define LUAENTITY_CMD_PUNCHED 3
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -2297,17 +2297,22 @@ private:
|
||||
return 0;
|
||||
}
|
||||
|
||||
// punch(self, puncher); puncher = an another ObjectRef
|
||||
// punch(self, puncher, tool_capabilities, direction, time_from_last_punch)
|
||||
static int l_punch(lua_State *L)
|
||||
{
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
ObjectRef *ref2 = checkobject(L, 2);
|
||||
ObjectRef *puncher_ref = checkobject(L, 2);
|
||||
ServerActiveObject *co = getobject(ref);
|
||||
ServerActiveObject *co2 = getobject(ref2);
|
||||
ServerActiveObject *puncher = getobject(puncher_ref);
|
||||
if(co == NULL) return 0;
|
||||
if(co2 == NULL) return 0;
|
||||
if(puncher == NULL) return 0;
|
||||
ToolCapabilities toolcap = read_tool_capabilities(L, 3);
|
||||
v3f dir = read_v3f(L, 4);
|
||||
float time_from_last_punch = 1000000;
|
||||
if(lua_isnumber(L, 5))
|
||||
time_from_last_punch = lua_tonumber(L, 5);
|
||||
// Do it
|
||||
co->punch(co2);
|
||||
puncher->punch(dir, &toolcap, puncher, time_from_last_punch);
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ -2878,7 +2883,7 @@ private:
|
||||
if(item.empty() || !item.isKnown(get_server(L)->idef()))
|
||||
return 0;
|
||||
// Do it
|
||||
ServerActiveObject *obj = new ItemSAO(env, pos, item.getItemString());
|
||||
ServerActiveObject *obj = createItemSAO(env, pos, item.getItemString());
|
||||
int objectid = env->addActiveObject(obj);
|
||||
// If failed to add, return nothing (reads as nil)
|
||||
if(objectid == 0)
|
||||
@ -2892,15 +2897,8 @@ private:
|
||||
// pos = {x=num, y=num, z=num}
|
||||
static int l_add_rat(lua_State *L)
|
||||
{
|
||||
infostream<<"EnvRef::l_add_rat()"<<std::endl;
|
||||
EnvRef *o = checkobject(L, 1);
|
||||
ServerEnvironment *env = o->m_env;
|
||||
if(env == NULL) return 0;
|
||||
// pos
|
||||
v3f pos = checkFloatPos(L, 2);
|
||||
// Do it
|
||||
ServerActiveObject *obj = new RatSAO(env, pos);
|
||||
env->addActiveObject(obj);
|
||||
infostream<<"EnvRef::l_add_rat(): C++ mobs have been removed."
|
||||
<<" Doing nothing."<<std::endl;
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ -2908,15 +2906,8 @@ private:
|
||||
// pos = {x=num, y=num, z=num}
|
||||
static int l_add_firefly(lua_State *L)
|
||||
{
|
||||
infostream<<"EnvRef::l_add_firefly()"<<std::endl;
|
||||
EnvRef *o = checkobject(L, 1);
|
||||
ServerEnvironment *env = o->m_env;
|
||||
if(env == NULL) return 0;
|
||||
// pos
|
||||
v3f pos = checkFloatPos(L, 2);
|
||||
// Do it
|
||||
ServerActiveObject *obj = new FireflySAO(env, pos);
|
||||
env->addActiveObject(obj);
|
||||
infostream<<"EnvRef::l_add_firefly(): C++ mobs have been removed."
|
||||
<<" Doing nothing."<<std::endl;
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ -4348,6 +4339,8 @@ void scriptapi_luaentity_get_properties(lua_State *L, u16 id,
|
||||
|
||||
/* Read stuff */
|
||||
|
||||
prop->hp_max = getintfield_default(L, -1, "hp_max", 10);
|
||||
|
||||
getboolfield(L, -1, "physical", prop->physical);
|
||||
|
||||
getfloatfield(L, -1, "weight", prop->weight);
|
||||
@ -4415,9 +4408,11 @@ void scriptapi_luaentity_step(lua_State *L, u16 id, float dtime)
|
||||
script_error(L, "error running function 'on_step': %s\n", lua_tostring(L, -1));
|
||||
}
|
||||
|
||||
// Calls entity:on_punch(ObjectRef puncher, time_from_last_punch)
|
||||
// Calls entity:on_punch(ObjectRef puncher, time_from_last_punch,
|
||||
// tool_capabilities, direction)
|
||||
void scriptapi_luaentity_punch(lua_State *L, u16 id,
|
||||
ServerActiveObject *puncher, float time_from_last_punch)
|
||||
ServerActiveObject *puncher, float time_from_last_punch,
|
||||
const ToolCapabilities *toolcap, v3f dir)
|
||||
{
|
||||
realitycheck(L);
|
||||
assert(lua_checkstack(L, 20));
|
||||
@ -4436,8 +4431,10 @@ void scriptapi_luaentity_punch(lua_State *L, u16 id,
|
||||
lua_pushvalue(L, object); // self
|
||||
objectref_get_or_create(L, puncher); // Clicker reference
|
||||
lua_pushnumber(L, time_from_last_punch);
|
||||
// Call with 2 arguments, 0 results
|
||||
if(lua_pcall(L, 3, 0, 0))
|
||||
push_tool_capabilities(L, *toolcap);
|
||||
push_v3f(L, dir);
|
||||
// Call with 5 arguments, 0 results
|
||||
if(lua_pcall(L, 5, 0, 0))
|
||||
script_error(L, "error running function 'on_punch': %s\n", lua_tostring(L, -1));
|
||||
}
|
||||
|
||||
|
@ -33,6 +33,7 @@ struct LuaEntityProperties;
|
||||
struct ItemStack;
|
||||
struct PointedThing;
|
||||
//class IGameDef;
|
||||
struct ToolCapabilities;
|
||||
|
||||
void scriptapi_export(lua_State *L, Server *server);
|
||||
bool scriptapi_loadmod(lua_State *L, const std::string &scriptpath,
|
||||
@ -82,7 +83,8 @@ void scriptapi_luaentity_get_properties(lua_State *L, u16 id,
|
||||
LuaEntityProperties *prop);
|
||||
void scriptapi_luaentity_step(lua_State *L, u16 id, float dtime);
|
||||
void scriptapi_luaentity_punch(lua_State *L, u16 id,
|
||||
ServerActiveObject *puncher, float time_from_last_punch);
|
||||
ServerActiveObject *puncher, float time_from_last_punch,
|
||||
const ToolCapabilities *toolcap, v3f dir);
|
||||
void scriptapi_luaentity_rightclick(lua_State *L, u16 id,
|
||||
ServerActiveObject *clicker);
|
||||
|
||||
|
@ -47,6 +47,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "mods.h"
|
||||
#include "sha1.h"
|
||||
#include "base64.h"
|
||||
#include "tool.h"
|
||||
|
||||
#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
|
||||
|
||||
@ -1244,7 +1245,7 @@ void Server::AsyncRunStep()
|
||||
explosion.
|
||||
*/
|
||||
player->m_last_good_position_age += dtime;
|
||||
if(player->m_last_good_position_age >= 2.0){
|
||||
if(player->m_last_good_position_age >= 1.0){
|
||||
float age = player->m_last_good_position_age;
|
||||
v3f diff = (player->getPosition() - player->m_last_good_position);
|
||||
float d_vert = diff.Y;
|
||||
@ -2870,7 +2871,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
|
||||
if(action == 0 || action == 2 || action == 3)
|
||||
{
|
||||
float d = player_pos.getDistanceFrom(pointed_pos_under);
|
||||
float max_d = BS * 10; // Just some large enough value
|
||||
float max_d = BS * 14; // Just some large enough value
|
||||
if(d > max_d){
|
||||
actionstream<<"Player "<<player->getName()
|
||||
<<" tried to access "<<pointed.dump()
|
||||
@ -2933,8 +2934,14 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
|
||||
actionstream<<player->getName()<<" punches object "
|
||||
<<pointed.object_id<<std::endl;
|
||||
|
||||
// Do stuff
|
||||
pointed_object->punch(srp, srp->m_time_from_last_punch);
|
||||
ItemStack punchitem = srp->getWieldedItem();
|
||||
ToolCapabilities toolcap =
|
||||
punchitem.getToolCapabilities(m_itemdef);
|
||||
v3f dir = (pointed_object->getBasePosition() -
|
||||
(srp->getPosition() + srp->getEyeOffset())
|
||||
).normalize();
|
||||
pointed_object->punch(dir, &toolcap, srp,
|
||||
srp->m_time_from_last_punch);
|
||||
srp->m_time_from_last_punch = 0;
|
||||
}
|
||||
|
||||
|
@ -44,7 +44,7 @@ Some planning
|
||||
class ServerEnvironment;
|
||||
struct ItemStack;
|
||||
class Player;
|
||||
struct ToolDiggingProperties;
|
||||
struct ToolCapabilities;
|
||||
|
||||
class ServerActiveObject : public ActiveObject
|
||||
{
|
||||
@ -133,10 +133,12 @@ public:
|
||||
virtual bool isStaticAllowed() const
|
||||
{return true;}
|
||||
|
||||
// time_from_last_punch is used for lessening damage if punching fast
|
||||
virtual void punch(ServerActiveObject *puncher,
|
||||
// Returns tool wear
|
||||
virtual int punch(v3f dir,
|
||||
const ToolCapabilities *toolcap=NULL,
|
||||
ServerActiveObject *puncher=NULL,
|
||||
float time_from_last_punch=1000000)
|
||||
{}
|
||||
{ return 0; }
|
||||
virtual void rightClick(ServerActiveObject *clicker)
|
||||
{}
|
||||
virtual void setHP(s16 hp)
|
||||
|
@ -169,16 +169,18 @@ std::string ServerRemotePlayer::getStaticData()
|
||||
return "";
|
||||
}
|
||||
|
||||
void ServerRemotePlayer::punch(ServerActiveObject *puncher,
|
||||
int ServerRemotePlayer::punch(v3f dir,
|
||||
const ToolCapabilities *toolcap,
|
||||
ServerActiveObject *puncher,
|
||||
float time_from_last_punch)
|
||||
{
|
||||
if(!puncher)
|
||||
return;
|
||||
if(!toolcap)
|
||||
return 0;
|
||||
|
||||
// No effect if PvP disabled
|
||||
if(g_settings->getBool("enable_pvp") == false){
|
||||
if(puncher->getType() == ACTIVEOBJECT_TYPE_PLAYER)
|
||||
return;
|
||||
return 0;
|
||||
}
|
||||
|
||||
// "Material" groups of the player
|
||||
@ -186,19 +188,13 @@ void ServerRemotePlayer::punch(ServerActiveObject *puncher,
|
||||
groups["choppy"] = 2;
|
||||
groups["fleshy"] = 3;
|
||||
|
||||
IItemDefManager *idef = m_env->getGameDef()->idef();
|
||||
ItemStack punchitem = puncher->getWieldedItem();
|
||||
ToolCapabilities tp = punchitem.getToolCapabilities(idef);
|
||||
|
||||
HitParams hitparams = getHitParams(groups, &tp, time_from_last_punch);
|
||||
HitParams hitparams = getHitParams(groups, toolcap, time_from_last_punch);
|
||||
|
||||
actionstream<<"Player "<<getName()<<" punched by "
|
||||
<<puncher->getDescription()<<", damage "<<hitparams.hp
|
||||
<<" HP"<<std::endl;
|
||||
|
||||
setHP(getHP() - hitparams.hp);
|
||||
punchitem.addWear(hitparams.wear, idef);
|
||||
puncher->setWieldedItem(punchitem);
|
||||
|
||||
if(hitparams.hp != 0)
|
||||
{
|
||||
@ -211,6 +207,8 @@ void ServerRemotePlayer::punch(ServerActiveObject *puncher,
|
||||
ActiveObjectMessage aom(getId(), false, os.str());
|
||||
m_messages_out.push_back(aom);
|
||||
}
|
||||
|
||||
return hitparams.wear;
|
||||
}
|
||||
|
||||
void ServerRemotePlayer::rightClick(ServerActiveObject *clicker)
|
||||
|
@ -67,7 +67,10 @@ public:
|
||||
void step(float dtime, bool send_recommended);
|
||||
std::string getClientInitializationData();
|
||||
std::string getStaticData();
|
||||
void punch(ServerActiveObject *puncher, float time_from_last_punch);
|
||||
int punch(v3f dir,
|
||||
const ToolCapabilities *toolcap,
|
||||
ServerActiveObject *puncher,
|
||||
float time_from_last_punch);
|
||||
void rightClick(ServerActiveObject *clicker);
|
||||
void setPos(v3f pos);
|
||||
void moveTo(v3f pos, bool continuous);
|
||||
|
Loading…
Reference in New Issue
Block a user