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Fix entity related bugs
* Make minetest.add_entity() binary-safe * Fix on_death pushing dummy ObjectRef instead of nil
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@ -244,7 +244,7 @@ bool ScriptApiEntity::luaentity_Punch(u16 id,
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{
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SCRIPTAPI_PRECHECKHEADER
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//infostream<<"scriptapi_luaentity_step: id="<<id<<std::endl;
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assert(puncher);
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int error_handler = PUSH_ERROR_HANDLER(L);
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@ -294,7 +294,10 @@ bool ScriptApiEntity::luaentity_run_simple_callback(u16 id,
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}
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luaL_checktype(L, -1, LUA_TFUNCTION);
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lua_pushvalue(L, object); // self
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objectrefGetOrCreate(L, sao); // killer reference
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if (sao)
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objectrefGetOrCreate(L, sao); // sao reference
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else
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lua_pushnil(L);
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setOriginFromTable(object);
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PCALL_RES(lua_pcall(L, 2, 1, error_handler));
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@ -640,7 +640,7 @@ int ModApiEnvMod::l_add_entity(lua_State *L)
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v3f pos = checkFloatPos(L, 1);
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const char *name = luaL_checkstring(L, 2);
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const char *staticdata = luaL_optstring(L, 3, "");
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std::string staticdata = readParam<std::string>(L, 3, "");
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ServerActiveObject *obj = new LuaEntitySAO(env, pos, name, staticdata);
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int objectid = env->addActiveObject(obj);
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