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Fix core.item_eat for same-item replace_with_item and split stacks before dropping (#13286)
The replace_with_item can be added to the slot of the wield item, which is afterwards overwritten. This causes item loss.
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@ -390,22 +390,20 @@ function core.do_item_eat(hp_change, replace_with_item, itemstack, user, pointed
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-- Changing hp might kill the player causing mods to do who-knows-what to the
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-- inventory, so do this before set_hp().
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if replace_with_item then
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if itemstack:is_empty() then
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itemstack:add_item(replace_with_item)
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else
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local inv = user:get_inventory()
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-- Check if inv is null, since non-players don't have one
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if inv and inv:room_for_item("main", {name=replace_with_item}) then
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inv:add_item("main", replace_with_item)
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else
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local pos = user:get_pos()
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pos.y = math.floor(pos.y + 0.5)
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core.add_item(pos, replace_with_item)
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end
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replace_with_item = itemstack:add_item(replace_with_item)
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user:set_wielded_item(itemstack)
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if not replace_with_item:is_empty() then
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local inv = user:get_inventory()
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-- Check if inv is null, since non-players don't have one
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if inv then
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replace_with_item = inv:add_item("main", replace_with_item)
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end
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end
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user:set_wielded_item(itemstack)
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if not replace_with_item:is_empty() then
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local pos = user:get_pos()
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pos.y = math.floor(pos.y + 0.5)
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core.add_item(pos, replace_with_item)
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end
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user:set_hp(user:get_hp() + hp_change)
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@ -6082,8 +6082,8 @@ Defaults for the `on_place` and `on_drop` item definition functions
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* Returns `function(itemstack, user, pointed_thing)` as a
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function wrapper for `minetest.do_item_eat`.
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* `replace_with_item` is the itemstring which is added to the inventory.
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If the player is eating a stack, then replace_with_item goes to a
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different spot.
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If the player is eating a stack and `replace_with_item` doesn't fit onto
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the eaten stack, then the remainings go to a different spot, or are dropped.
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Defaults for the `on_punch` and `on_dig` node definition callbacks
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------------------------------------------------------------------
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