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Made a scheme to get rid of the objects in the worst object flooded blocks
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@ -887,9 +887,10 @@ void ServerEnvironment::step(float dtime)
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if(block==NULL)
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continue;
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active_object_count_wider +=
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block->m_static_objects.m_active.size();
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block->m_static_objects.m_active.size()
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+ block->m_static_objects.m_stored.size();
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if(block->m_static_objects.m_stored.size() != 0){
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/*if(block->m_static_objects.m_stored.size() != 0){
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errorstream<<"ServerEnvironment::step(): "
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<<PP(block->getPos())<<" contains "
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<<block->m_static_objects.m_stored.size()
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@ -897,7 +898,7 @@ void ServerEnvironment::step(float dtime)
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<<"when spawning objects, when counting active "
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<<"objects in wide area. relative position: "
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<<"("<<x<<","<<y<<","<<z<<")"<<std::endl;
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}
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}*/
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}
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v3s16 p0;
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@ -1518,12 +1519,15 @@ void ServerEnvironment::activateObjects(MapBlock *block)
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<<"activating objects of block "<<PP(block->getPos())
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<<" ("<<block->m_static_objects.m_stored.size()
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<<" objects)"<<std::endl;
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bool large_amount = (block->m_static_objects.m_stored.size() >= 51);
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bool large_amount = (block->m_static_objects.m_stored.size() > 49);
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if(large_amount){
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errorstream<<"suspiciously large amount of objects detected: "
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<<block->m_static_objects.m_stored.size()<<" in "
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<<PP(block->getPos())
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<<"; not activating."<<std::endl;
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<<"; removing all of them."<<std::endl;
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// Clear stored list
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block->m_static_objects.m_stored.clear();
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block->raiseModified(MOD_STATE_WRITE_NEEDED);
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return;
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}
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// A list for objects that couldn't be converted to static for some
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@ -1645,10 +1649,12 @@ void ServerEnvironment::deactivateFarObjects(bool force_delete)
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if(block)
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{
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if(block->m_static_objects.m_stored.size() >= 50){
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if(block->m_static_objects.m_stored.size() >= 49){
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errorstream<<"ServerEnv: Trying to store id="<<obj->getId()
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<<" statically but block "<<PP(blockpos)
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<<" already contains over 50 objects."
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<<" already contains "
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<<block->m_static_objects.m_stored.size()
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<<" (over 49) objects."
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<<" Forcing delete."<<std::endl;
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force_delete = true;
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} else {
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