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Rename EnvRef:add_luaentity to EnvRef:add_entity
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@ -148,7 +148,7 @@
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-- ^ Returns nil for unloaded area
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-- - get_node_light(pos, timeofday) -> 0...15 or nil
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-- ^ timeofday: nil = current time, 0 = night, 0.5 = day
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-- - add_luaentity(pos, name)
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-- - add_entity(pos, name)
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-- - add_item(pos, itemstring)
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-- - add_rat(pos)
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-- - add_firefly(pos)
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@ -1335,7 +1335,7 @@ function nodeupdate_single(p)
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n_bottom = minetest.env:get_node(p_bottom)
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if n_bottom.name == "air" then
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minetest.env:remove_node(p)
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minetest.env:add_luaentity(p, "default:falling_"..n.name)
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minetest.env:add_entity(p, "default:falling_"..n.name)
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nodeupdate(p)
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end
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end
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@ -1491,7 +1491,7 @@ minetest.register_on_chat_message(function(name, message)
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print("Unable to spawn entity, player is nil")
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return true -- Handled chat message
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end
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minetest.env:add_luaentity(player:getpos(), entityname)
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minetest.env:add_entity(player:getpos(), entityname)
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minetest.chat_send_player(name, '"'..entityname
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..'" spawned.');
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return true -- Handled chat message
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@ -2430,11 +2430,11 @@ private:
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}
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}
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// EnvRef:add_luaentity(pos, entityname)
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// EnvRef:add_entity(pos, entityname)
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// pos = {x=num, y=num, z=num}
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static int l_add_luaentity(lua_State *L)
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static int l_add_entity(lua_State *L)
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{
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//infostream<<"EnvRef::l_add_luaentity()"<<std::endl;
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//infostream<<"EnvRef::l_add_entity()"<<std::endl;
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EnvRef *o = checkobject(L, 1);
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ServerEnvironment *env = o->m_env;
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if(env == NULL) return 0;
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@ -2600,7 +2600,7 @@ const luaL_reg EnvRef::methods[] = {
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method(EnvRef, get_node),
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method(EnvRef, get_node_or_nil),
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method(EnvRef, get_node_light),
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method(EnvRef, add_luaentity),
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method(EnvRef, add_entity),
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method(EnvRef, add_item),
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method(EnvRef, add_rat),
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method(EnvRef, add_firefly),
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