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Enable IPO/LTO by default except for debug builds (#14198)
Test case: ``` $ cmake . -DRUN_IN_PLACE=TRUE -DCMAKE_BUILD_TYPE=Release -DBUILD_SERVER=TRUE -DENABLE_TOUCH=FALSE minetest minetestserver W/o LTO: 13M 7.3M W/ LTO: 11M 5.9M difference: 15% 19% ``` Also fixes various compiler warnings resulting from compilation using LTO. --------- Signed-off-by: David Heidelberg <david@ixit.cz>
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@ -1,11 +1,4 @@
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cmake_minimum_required(VERSION 3.5)
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# Set policies up to 3.9 since we want to enable the IPO option
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if(${CMAKE_VERSION} VERSION_LESS 3.9)
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cmake_policy(VERSION ${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION})
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else()
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cmake_policy(VERSION 3.9)
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endif()
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cmake_minimum_required(VERSION 3.12)
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# This can be read from ${PROJECT_NAME} after project() is called
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project(minetest)
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@ -44,6 +37,13 @@ set(BUILD_UNITTESTS TRUE CACHE BOOL "Build unittests")
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set(BUILD_BENCHMARKS FALSE CACHE BOOL "Build benchmarks")
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set(BUILD_DOCUMENTATION TRUE CACHE BOOL "Build documentation")
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set(DEFAULT_ENABLE_LTO TRUE)
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# by default don't enable on Debug builds to get faster builds
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if(CMAKE_BUILD_TYPE STREQUAL "Debug")
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set(DEFAULT_ENABLE_LTO FALSE)
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endif()
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set(ENABLE_LTO ${DEFAULT_ENABLE_LTO} CACHE BOOL "Use Link Time Optimization")
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set(DEFAULT_RUN_IN_PLACE FALSE)
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if(WIN32)
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set(DEFAULT_RUN_IN_PLACE TRUE)
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@ -66,6 +66,20 @@ if(NOT CMAKE_BUILD_TYPE)
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set(CMAKE_BUILD_TYPE Release CACHE STRING "Build type: Debug or Release" FORCE)
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endif()
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# FIXME: Windows build fails in multiple places to link, needs to be investigated.
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if (ENABLE_LTO AND NOT WIN32)
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include(CheckIPOSupported)
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check_ipo_supported(RESULT lto_supported OUTPUT lto_output)
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if(lto_supported)
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set(CMAKE_INTERPROCEDURAL_OPTIMIZATION TRUE)
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message(STATUS "LTO/IPO is enabled")
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else()
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message(STATUS "LTO/IPO requested but it is not supported by the compiler: ${lto_output}")
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endif()
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else()
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message(STATUS "LTO/IPO is not enabled")
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endif()
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set(ENABLE_UPDATE_CHECKER (NOT ${DEVELOPMENT_BUILD}) CACHE BOOL
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"Whether to enable update checks by default")
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@ -28,6 +28,7 @@ General options and their default values:
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ENABLE_REDIS=ON - Build with libhiredis; Enables use of Redis map backend
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ENABLE_SPATIAL=ON - Build with LibSpatial; Speeds up AreaStores
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ENABLE_SOUND=ON - Build with OpenAL, libogg & libvorbis; in-game sounds
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ENABLE_LTO=ON - Build with IPO/LTO optimizations (smaller and more efficient than regular build)
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ENABLE_LUAJIT=ON - Build with LuaJIT (much faster than non-JIT Lua)
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ENABLE_PROMETHEUS=OFF - Build with Prometheus metrics exporter (listens on tcp/30000 by default)
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ENABLE_SYSTEM_GMP=ON - Use GMP from system (much faster than bundled mini-gmp)
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@ -213,10 +213,10 @@ void Particle::step(float dtime)
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if (m_p.animation.type != TAT_NONE) {
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m_animation_time += dtime;
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int frame_length_i, frame_count;
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int frame_length_i = 0;
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m_p.animation.determineParams(
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m_material.getTexture(0)->getSize(),
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&frame_count, &frame_length_i, NULL);
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NULL, &frame_length_i, NULL);
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float frame_length = frame_length_i / 1000.0;
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while (m_animation_time > frame_length) {
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m_animation_frame++;
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@ -210,7 +210,7 @@ void GUITable::setTable(const TableOptions &options,
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s32 colcount = columns.size();
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assert(colcount >= 1);
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// rowcount = ceil(cellcount / colcount) but use integer arithmetic
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s32 rowcount = (content.size() + colcount - 1) / colcount;
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s32 rowcount = std::min(((u32)content.size() + colcount - 1) / colcount, (u32)S32_MAX);
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assert(rowcount >= 0);
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// Append empty strings to content if there is an incomplete row
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s32 cellcount = rowcount * colcount;
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@ -734,7 +734,7 @@ static void fillTileAttribs(ITextureSource *tsrc, TileLayer *layer,
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int frame_count = 1;
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if (layer->material_flags & MATERIAL_FLAG_ANIMATION) {
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assert(layer->texture);
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int frame_length_ms;
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int frame_length_ms = 0;
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tiledef.animation.determineParams(layer->texture->getOriginalSize(),
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&frame_count, &frame_length_ms, NULL);
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layer->animation_frame_count = frame_count;
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@ -167,26 +167,6 @@ int ModApiServer::l_get_player_information(lua_State *L)
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return 1;
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}
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/*
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Be careful not to introduce a depdendency on the connection to
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the peer here. This function is >>REQUIRED<< to still be able to return
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values even when the peer unexpectedly disappears.
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Hence all the ConInfo values here are optional.
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*/
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auto getConInfo = [&] (con::rtt_stat_type type, float *value) -> bool {
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return server->getClientConInfo(player->getPeerId(), type, value);
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};
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float min_rtt, max_rtt, avg_rtt, min_jitter, max_jitter, avg_jitter;
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bool have_con_info =
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getConInfo(con::MIN_RTT, &min_rtt) &&
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getConInfo(con::MAX_RTT, &max_rtt) &&
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getConInfo(con::AVG_RTT, &avg_rtt) &&
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getConInfo(con::MIN_JITTER, &min_jitter) &&
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getConInfo(con::MAX_JITTER, &max_jitter) &&
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getConInfo(con::AVG_JITTER, &avg_jitter);
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ClientInfo info;
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if (!server->getClientInfo(player->getPeerId(), info)) {
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warningstream << FUNCTION_NAME << ": no client info?!" << std::endl;
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@ -211,6 +191,26 @@ int ModApiServer::l_get_player_information(lua_State *L)
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}
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lua_settable(L, table);
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/*
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Be careful not to introduce a depdendency on the connection to
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the peer here. This function is >>REQUIRED<< to still be able to return
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values even when the peer unexpectedly disappears.
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Hence all the ConInfo values here are optional.
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*/
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auto getConInfo = [&] (con::rtt_stat_type type, float *value) -> bool {
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return server->getClientConInfo(player->getPeerId(), type, value);
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};
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float min_rtt, max_rtt, avg_rtt, min_jitter, max_jitter, avg_jitter;
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bool have_con_info =
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getConInfo(con::MIN_RTT, &min_rtt) &&
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getConInfo(con::MAX_RTT, &max_rtt) &&
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getConInfo(con::AVG_RTT, &avg_rtt) &&
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getConInfo(con::MIN_JITTER, &min_jitter) &&
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getConInfo(con::MAX_JITTER, &max_jitter) &&
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getConInfo(con::AVG_JITTER, &avg_jitter);
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if (have_con_info) { // may be missing
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lua_pushstring(L, "min_rtt");
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lua_pushnumber(L, min_rtt);
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@ -1,7 +1,8 @@
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#! /bin/bash -e
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#!/bin/bash -e
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cmake -B build \
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-DCMAKE_BUILD_TYPE=${CMAKE_BUILD_TYPE:-Debug} \
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-DENABLE_LTO=FALSE \
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-DRUN_IN_PLACE=TRUE \
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-DENABLE_GETTEXT=${CMAKE_ENABLE_GETTEXT:-TRUE} \
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-DBUILD_SERVER=${CMAKE_BUILD_SERVER:-TRUE} \
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