mirror of
https://github.com/minetest/minetest.git
synced 2024-12-23 22:52:25 +01:00
Add ModStorageAPI to client side modding (#5396)
mod storage is located into user_path / client / mod_storage
This commit is contained in:
parent
46276414ed
commit
eb88e5dd4b
@ -1,4 +1,5 @@
|
||||
local modname = core.get_current_modname() or "??"
|
||||
local modstorage = core.get_mod_storage()
|
||||
|
||||
-- This is an example function to ensure it's working properly, should be removed before merge
|
||||
core.register_on_shutdown(function()
|
||||
@ -49,6 +50,8 @@ core.register_chatcommand("test_node", {
|
||||
|
||||
core.after(2, function()
|
||||
print("[PREVIEW] loaded " .. modname .. " mod")
|
||||
modstorage:set_string("current_mod", modname)
|
||||
print(modstorage:get_string("current_mod"))
|
||||
end)
|
||||
|
||||
core.register_on_dignode(function(pos, node)
|
||||
|
@ -249,7 +249,8 @@ Client::Client(
|
||||
m_removed_sounds_check_timer(0),
|
||||
m_state(LC_Created),
|
||||
m_localdb(NULL),
|
||||
m_script(NULL)
|
||||
m_script(NULL),
|
||||
m_mod_storage_save_timer(10.0f)
|
||||
{
|
||||
// Add local player
|
||||
m_env.setLocalPlayer(new LocalPlayer(this, playername));
|
||||
@ -730,6 +731,18 @@ void Client::step(float dtime)
|
||||
}
|
||||
}
|
||||
|
||||
m_mod_storage_save_timer -= dtime;
|
||||
if (m_mod_storage_save_timer <= 0.0f) {
|
||||
verbosestream << "Saving registered mod storages." << std::endl;
|
||||
m_mod_storage_save_timer = g_settings->getFloat("server_map_save_interval");
|
||||
for (UNORDERED_MAP<std::string, ModMetadata *>::const_iterator
|
||||
it = m_mod_storages.begin(); it != m_mod_storages.end(); ++it) {
|
||||
if (it->second->isModified()) {
|
||||
it->second->save(getModStoragePath());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Write server map
|
||||
if (m_localdb && m_localdb_save_interval.step(dtime,
|
||||
m_cache_save_interval)) {
|
||||
@ -1998,3 +2011,31 @@ scene::IAnimatedMesh* Client::getMesh(const std::string &filename)
|
||||
smgr->getMeshCache()->removeMesh(mesh);
|
||||
return mesh;
|
||||
}
|
||||
|
||||
bool Client::registerModStorage(ModMetadata *storage)
|
||||
{
|
||||
if (m_mod_storages.find(storage->getModName()) != m_mod_storages.end()) {
|
||||
errorstream << "Unable to register same mod storage twice. Storage name: "
|
||||
<< storage->getModName() << std::endl;
|
||||
return false;
|
||||
}
|
||||
|
||||
m_mod_storages[storage->getModName()] = storage;
|
||||
return true;
|
||||
}
|
||||
|
||||
void Client::unregisterModStorage(const std::string &name)
|
||||
{
|
||||
UNORDERED_MAP<std::string, ModMetadata *>::const_iterator it = m_mod_storages.find(name);
|
||||
if (it != m_mod_storages.end()) {
|
||||
// Save unconditionaly on unregistration
|
||||
it->second->save(getModStoragePath());
|
||||
m_mod_storages.erase(name);
|
||||
}
|
||||
}
|
||||
|
||||
std::string Client::getModStoragePath() const
|
||||
{
|
||||
return porting::path_user + DIR_DELIM + "client" + DIR_DELIM + "mod_storage";
|
||||
}
|
||||
|
||||
|
@ -554,6 +554,10 @@ public:
|
||||
{ return checkPrivilege(priv); }
|
||||
virtual scene::IAnimatedMesh* getMesh(const std::string &filename);
|
||||
|
||||
virtual std::string getModStoragePath() const;
|
||||
virtual bool registerModStorage(ModMetadata *meta);
|
||||
virtual void unregisterModStorage(const std::string &name);
|
||||
|
||||
// The following set of functions is used by ClientMediaDownloader
|
||||
// Insert a media file appropriately into the appropriate manager
|
||||
bool loadMedia(const std::string &data, const std::string &filename);
|
||||
@ -724,6 +728,8 @@ private:
|
||||
|
||||
ClientScripting *m_script;
|
||||
bool m_modding_enabled;
|
||||
UNORDERED_MAP<std::string, ModMetadata *> m_mod_storages;
|
||||
float m_mod_storage_save_timer;
|
||||
|
||||
DISABLE_CLASS_COPY(Client);
|
||||
};
|
||||
|
@ -34,6 +34,7 @@ class MtEventManager;
|
||||
class IRollbackManager;
|
||||
class EmergeManager;
|
||||
class Camera;
|
||||
class ModMetadata;
|
||||
|
||||
namespace irr { namespace scene {
|
||||
class IAnimatedMesh;
|
||||
@ -75,6 +76,9 @@ public:
|
||||
virtual const std::vector<ModSpec> &getMods() const = 0;
|
||||
virtual const ModSpec* getModSpec(const std::string &modname) const = 0;
|
||||
virtual std::string getWorldPath() const { return ""; }
|
||||
virtual std::string getModStoragePath() const = 0;
|
||||
virtual bool registerModStorage(ModMetadata *storage) = 0;
|
||||
virtual void unregisterModStorage(const std::string &name) = 0;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
@ -58,4 +58,5 @@ void ClientScripting::InitializeModApi(lua_State *L, int top)
|
||||
ModApiStorage::Initialize(L, top);
|
||||
|
||||
LuaItemStack::Register(L);
|
||||
StorageRef::Register(L);
|
||||
}
|
||||
|
@ -33,10 +33,9 @@ int ModApiStorage::l_get_mod_storage(lua_State *L)
|
||||
std::string mod_name = lua_tostring(L, -1);
|
||||
|
||||
ModMetadata *store = new ModMetadata(mod_name);
|
||||
// For server side
|
||||
if (Server *server = getServer(L)) {
|
||||
store->load(server->getModStoragePath());
|
||||
server->registerModStorage(store);
|
||||
if (IGameDef *gamedef = getGameDef(L)) {
|
||||
store->load(gamedef->getModStoragePath());
|
||||
gamedef->registerModStorage(store);
|
||||
} else {
|
||||
assert(false); // this should not happen
|
||||
}
|
||||
@ -70,8 +69,8 @@ int StorageRef::gc_object(lua_State *L)
|
||||
{
|
||||
StorageRef *o = *(StorageRef **)(lua_touserdata(L, 1));
|
||||
// Server side
|
||||
if (Server *server = getServer(L))
|
||||
server->unregisterModStorage(getobject(o)->getModName());
|
||||
if (IGameDef *gamedef = getGameDef(L))
|
||||
gamedef->unregisterModStorage(getobject(o)->getModName());
|
||||
delete o;
|
||||
return 0;
|
||||
}
|
||||
|
@ -299,8 +299,8 @@ public:
|
||||
virtual const ModSpec* getModSpec(const std::string &modname) const;
|
||||
void getModNames(std::vector<std::string> &modlist);
|
||||
std::string getBuiltinLuaPath();
|
||||
std::string getWorldPath() const { return m_path_world; }
|
||||
std::string getModStoragePath() const;
|
||||
virtual std::string getWorldPath() const { return m_path_world; }
|
||||
virtual std::string getModStoragePath() const;
|
||||
|
||||
inline bool isSingleplayer()
|
||||
{ return m_simple_singleplayer_mode; }
|
||||
@ -361,8 +361,8 @@ public:
|
||||
void SendInventory(PlayerSAO* playerSAO);
|
||||
void SendMovePlayer(u16 peer_id);
|
||||
|
||||
bool registerModStorage(ModMetadata *storage);
|
||||
void unregisterModStorage(const std::string &name);
|
||||
virtual bool registerModStorage(ModMetadata *storage);
|
||||
virtual void unregisterModStorage(const std::string &name);
|
||||
|
||||
// Bind address
|
||||
Address m_bind_addr;
|
||||
|
@ -65,6 +65,9 @@ public:
|
||||
return testmodspec;
|
||||
}
|
||||
virtual const ModSpec* getModSpec(const std::string &modname) const { return NULL; }
|
||||
virtual std::string getModStoragePath() const { return "."; }
|
||||
virtual bool registerModStorage(ModMetadata *meta) { return true; }
|
||||
virtual void unregisterModStorage(const std::string &name) {}
|
||||
|
||||
private:
|
||||
IItemDefManager *m_itemdef;
|
||||
|
Loading…
Reference in New Issue
Block a user