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Add ModStorageAPI to client side modding (#5396)
mod storage is located into user_path / client / mod_storage
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commit
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@ -1,4 +1,5 @@
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local modname = core.get_current_modname() or "??"
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local modstorage = core.get_mod_storage()
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-- This is an example function to ensure it's working properly, should be removed before merge
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core.register_on_shutdown(function()
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@ -49,6 +50,8 @@ core.register_chatcommand("test_node", {
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core.after(2, function()
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print("[PREVIEW] loaded " .. modname .. " mod")
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modstorage:set_string("current_mod", modname)
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print(modstorage:get_string("current_mod"))
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end)
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core.register_on_dignode(function(pos, node)
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@ -249,7 +249,8 @@ Client::Client(
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m_removed_sounds_check_timer(0),
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m_state(LC_Created),
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m_localdb(NULL),
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m_script(NULL)
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m_script(NULL),
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m_mod_storage_save_timer(10.0f)
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{
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// Add local player
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m_env.setLocalPlayer(new LocalPlayer(this, playername));
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@ -730,6 +731,18 @@ void Client::step(float dtime)
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}
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}
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m_mod_storage_save_timer -= dtime;
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if (m_mod_storage_save_timer <= 0.0f) {
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verbosestream << "Saving registered mod storages." << std::endl;
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m_mod_storage_save_timer = g_settings->getFloat("server_map_save_interval");
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for (UNORDERED_MAP<std::string, ModMetadata *>::const_iterator
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it = m_mod_storages.begin(); it != m_mod_storages.end(); ++it) {
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if (it->second->isModified()) {
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it->second->save(getModStoragePath());
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}
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}
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}
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// Write server map
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if (m_localdb && m_localdb_save_interval.step(dtime,
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m_cache_save_interval)) {
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@ -1998,3 +2011,31 @@ scene::IAnimatedMesh* Client::getMesh(const std::string &filename)
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smgr->getMeshCache()->removeMesh(mesh);
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return mesh;
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}
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bool Client::registerModStorage(ModMetadata *storage)
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{
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if (m_mod_storages.find(storage->getModName()) != m_mod_storages.end()) {
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errorstream << "Unable to register same mod storage twice. Storage name: "
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<< storage->getModName() << std::endl;
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return false;
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}
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m_mod_storages[storage->getModName()] = storage;
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return true;
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}
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void Client::unregisterModStorage(const std::string &name)
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{
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UNORDERED_MAP<std::string, ModMetadata *>::const_iterator it = m_mod_storages.find(name);
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if (it != m_mod_storages.end()) {
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// Save unconditionaly on unregistration
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it->second->save(getModStoragePath());
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m_mod_storages.erase(name);
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}
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}
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std::string Client::getModStoragePath() const
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{
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return porting::path_user + DIR_DELIM + "client" + DIR_DELIM + "mod_storage";
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}
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@ -554,6 +554,10 @@ public:
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{ return checkPrivilege(priv); }
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virtual scene::IAnimatedMesh* getMesh(const std::string &filename);
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virtual std::string getModStoragePath() const;
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virtual bool registerModStorage(ModMetadata *meta);
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virtual void unregisterModStorage(const std::string &name);
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// The following set of functions is used by ClientMediaDownloader
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// Insert a media file appropriately into the appropriate manager
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bool loadMedia(const std::string &data, const std::string &filename);
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@ -724,6 +728,8 @@ private:
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ClientScripting *m_script;
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bool m_modding_enabled;
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UNORDERED_MAP<std::string, ModMetadata *> m_mod_storages;
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float m_mod_storage_save_timer;
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DISABLE_CLASS_COPY(Client);
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};
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@ -34,6 +34,7 @@ class MtEventManager;
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class IRollbackManager;
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class EmergeManager;
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class Camera;
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class ModMetadata;
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namespace irr { namespace scene {
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class IAnimatedMesh;
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@ -75,6 +76,9 @@ public:
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virtual const std::vector<ModSpec> &getMods() const = 0;
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virtual const ModSpec* getModSpec(const std::string &modname) const = 0;
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virtual std::string getWorldPath() const { return ""; }
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virtual std::string getModStoragePath() const = 0;
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virtual bool registerModStorage(ModMetadata *storage) = 0;
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virtual void unregisterModStorage(const std::string &name) = 0;
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};
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#endif
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@ -58,4 +58,5 @@ void ClientScripting::InitializeModApi(lua_State *L, int top)
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ModApiStorage::Initialize(L, top);
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LuaItemStack::Register(L);
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StorageRef::Register(L);
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}
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@ -33,10 +33,9 @@ int ModApiStorage::l_get_mod_storage(lua_State *L)
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std::string mod_name = lua_tostring(L, -1);
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ModMetadata *store = new ModMetadata(mod_name);
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// For server side
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if (Server *server = getServer(L)) {
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store->load(server->getModStoragePath());
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server->registerModStorage(store);
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if (IGameDef *gamedef = getGameDef(L)) {
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store->load(gamedef->getModStoragePath());
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gamedef->registerModStorage(store);
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} else {
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assert(false); // this should not happen
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}
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@ -70,8 +69,8 @@ int StorageRef::gc_object(lua_State *L)
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{
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StorageRef *o = *(StorageRef **)(lua_touserdata(L, 1));
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// Server side
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if (Server *server = getServer(L))
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server->unregisterModStorage(getobject(o)->getModName());
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if (IGameDef *gamedef = getGameDef(L))
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gamedef->unregisterModStorage(getobject(o)->getModName());
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delete o;
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return 0;
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}
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@ -299,8 +299,8 @@ public:
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virtual const ModSpec* getModSpec(const std::string &modname) const;
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void getModNames(std::vector<std::string> &modlist);
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std::string getBuiltinLuaPath();
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std::string getWorldPath() const { return m_path_world; }
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std::string getModStoragePath() const;
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virtual std::string getWorldPath() const { return m_path_world; }
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virtual std::string getModStoragePath() const;
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inline bool isSingleplayer()
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{ return m_simple_singleplayer_mode; }
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@ -361,8 +361,8 @@ public:
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void SendInventory(PlayerSAO* playerSAO);
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void SendMovePlayer(u16 peer_id);
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bool registerModStorage(ModMetadata *storage);
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void unregisterModStorage(const std::string &name);
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virtual bool registerModStorage(ModMetadata *storage);
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virtual void unregisterModStorage(const std::string &name);
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// Bind address
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Address m_bind_addr;
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@ -65,6 +65,9 @@ public:
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return testmodspec;
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}
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virtual const ModSpec* getModSpec(const std::string &modname) const { return NULL; }
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virtual std::string getModStoragePath() const { return "."; }
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virtual bool registerModStorage(ModMetadata *meta) { return true; }
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virtual void unregisterModStorage(const std::string &name) {}
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private:
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IItemDefManager *m_itemdef;
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