mirror of
https://github.com/minetest/minetest.git
synced 2024-11-23 16:13:46 +01:00
src/client.cpp: Fix mapper memory leak
This commit is contained in:
parent
42cf5e972d
commit
ebe7b31538
@ -291,7 +291,7 @@ Client::~Client()
|
||||
|
||||
m_mesh_update_thread.Stop();
|
||||
m_mesh_update_thread.Wait();
|
||||
while(!m_mesh_update_thread.m_queue_out.empty()) {
|
||||
while (!m_mesh_update_thread.m_queue_out.empty()) {
|
||||
MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_frontNoEx();
|
||||
delete r.mesh;
|
||||
}
|
||||
@ -300,20 +300,22 @@ Client::~Client()
|
||||
delete m_inventory_from_server;
|
||||
|
||||
// Delete detached inventories
|
||||
for(std::map<std::string, Inventory*>::iterator
|
||||
for (std::map<std::string, Inventory*>::iterator
|
||||
i = m_detached_inventories.begin();
|
||||
i != m_detached_inventories.end(); i++){
|
||||
i != m_detached_inventories.end(); ++i) {
|
||||
delete i->second;
|
||||
}
|
||||
|
||||
// cleanup 3d model meshes on client shutdown
|
||||
while (m_device->getSceneManager()->getMeshCache()->getMeshCount() != 0) {
|
||||
scene::IAnimatedMesh * mesh =
|
||||
scene::IAnimatedMesh *mesh =
|
||||
m_device->getSceneManager()->getMeshCache()->getMeshByIndex(0);
|
||||
|
||||
if (mesh != NULL)
|
||||
m_device->getSceneManager()->getMeshCache()->removeMesh(mesh);
|
||||
}
|
||||
|
||||
delete m_mapper;
|
||||
}
|
||||
|
||||
void Client::connect(Address address,
|
||||
|
Loading…
Reference in New Issue
Block a user