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src/client.cpp: Fix mapper memory leak
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@ -302,7 +302,7 @@ Client::~Client()
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// Delete detached inventories
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for (std::map<std::string, Inventory*>::iterator
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i = m_detached_inventories.begin();
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i != m_detached_inventories.end(); i++){
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i != m_detached_inventories.end(); ++i) {
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delete i->second;
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}
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@ -314,6 +314,8 @@ Client::~Client()
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if (mesh != NULL)
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m_device->getSceneManager()->getMeshCache()->removeMesh(mesh);
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}
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delete m_mapper;
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}
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void Client::connect(Address address,
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