mirror of
https://github.com/minetest/minetest.git
synced 2024-08-20 05:24:15 +02:00
fixed a possible infinite loop in ClientEnvironment (dtime counter getting so small that it doesn't increment the value)
This commit is contained in:
parent
9f859d8389
commit
ec3cb2d1d7
@ -808,10 +808,20 @@ void ClientEnvironment::step(float dtime)
|
||||
|
||||
f32 dtime_part;
|
||||
if(dtime_downcount > dtime_max_increment)
|
||||
{
|
||||
dtime_part = dtime_max_increment;
|
||||
dtime_downcount -= dtime_part;
|
||||
}
|
||||
else
|
||||
{
|
||||
dtime_part = dtime_downcount;
|
||||
dtime_downcount -= dtime_part;
|
||||
/*
|
||||
Setting this to 0 (no -=dtime_part) disables an infinite loop
|
||||
when dtime_part is so small that dtime_downcount -= dtime_part
|
||||
does nothing
|
||||
*/
|
||||
dtime_downcount = 0;
|
||||
}
|
||||
|
||||
/*
|
||||
Handle local player
|
||||
|
@ -254,7 +254,6 @@ Doing now (most important at the top):
|
||||
|
||||
=== Next
|
||||
* Continue making the scripting system:
|
||||
* Rip up everything unnecessary from the lua build system
|
||||
* Make updateNodeMesh for a less verbose mesh update on add/removenode
|
||||
* Switch to using a safe way for the self and env pointers
|
||||
* Make some global environment hooks, like node placed and general
|
||||
|
Loading…
Reference in New Issue
Block a user