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Dungeons: Move duplicated y limit checks to generation function
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@ -886,7 +886,8 @@ bool MapgenBasic::generateCavernsNoise(s16 max_stone_y)
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void MapgenBasic::generateDungeons(s16 max_stone_y)
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{
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if (max_stone_y < node_min.Y)
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if (node_min.Y > max_stone_y || node_min.Y > dungeon_ymax ||
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node_max.Y < dungeon_ymin)
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return;
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u16 num_dungeons = std::fmax(std::floor(
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@ -313,8 +313,7 @@ void MapgenCarpathian::makeChunk(BlockMakeData *data)
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m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max);
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// Generate dungeons
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if ((flags & MG_DUNGEONS) && full_node_min.Y >= dungeon_ymin &&
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full_node_max.Y <= dungeon_ymax)
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if (flags & MG_DUNGEONS)
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generateDungeons(stone_surface_max_y);
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// Generate the registered decorations
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@ -231,8 +231,7 @@ void MapgenFlat::makeChunk(BlockMakeData *data)
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// Generate the registered ores
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m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max);
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if ((flags & MG_DUNGEONS) && full_node_min.Y >= dungeon_ymin &&
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full_node_max.Y <= dungeon_ymax)
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if (flags & MG_DUNGEONS)
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generateDungeons(stone_surface_max_y);
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// Generate the registered decorations
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@ -249,8 +249,7 @@ void MapgenFractal::makeChunk(BlockMakeData *data)
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m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max);
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// Generate dungeons
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if ((flags & MG_DUNGEONS) && full_node_min.Y >= dungeon_ymin &&
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full_node_max.Y <= dungeon_ymax)
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if (flags & MG_DUNGEONS)
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generateDungeons(stone_surface_max_y);
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// Generate the registered decorations
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@ -252,8 +252,7 @@ void MapgenV5::makeChunk(BlockMakeData *data)
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m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max);
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// Generate dungeons and desert temples
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if ((flags & MG_DUNGEONS) && full_node_min.Y >= dungeon_ymin &&
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full_node_max.Y <= dungeon_ymax)
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if (flags & MG_DUNGEONS)
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generateDungeons(stone_surface_max_y);
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// Generate the registered decorations
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@ -372,8 +372,7 @@ void MapgenV7::makeChunk(BlockMakeData *data)
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m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max);
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// Generate dungeons
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if ((flags & MG_DUNGEONS) && full_node_min.Y >= dungeon_ymin &&
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full_node_max.Y <= dungeon_ymax)
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if (flags & MG_DUNGEONS)
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generateDungeons(stone_surface_max_y);
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// Generate the registered decorations
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@ -260,8 +260,7 @@ void MapgenValleys::makeChunk(BlockMakeData *data)
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m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max);
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// Dungeon creation
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if ((flags & MG_DUNGEONS) && full_node_min.Y >= dungeon_ymin &&
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full_node_max.Y <= dungeon_ymax)
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if (flags & MG_DUNGEONS)
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generateDungeons(stone_surface_max_y);
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// Generate the registered decorations
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